30s remaining
Choose a helper for your hunt!
Pick a trinket to aid your survival!
Survival is the goal! Complete 3 tasks to open the exit door. If you are the Immortal, you can revive automatically if 2+ friends are nearby when you get caught!
Catch all Friends before time runs out! Pick a Sidekick to help you hunt with unique auto-abilities.
The Hunter gets a weapon once a friend falls. The Traitor is a secret foe ally who can eliminate friends with a touch!
Tap anywhere to move. Hold the Run button to dash (consumes stamina). Use ability buttons to activate your unique powers!
Once a simple swamp dweller, he found a discarded wizard's wand. Now he believes the Playhouse is his kingdom and wants to turn every 'Friend' into a lily pad.
A failed orchestra conductor who lost his body in a cymbal accident. He hunts so others can finally experience his 'silent' symphony.
Constructed from spare toy parts, he is convinced that 'Friends' are actually batteries he needs to keep his propeller spinning forever.
Born from a security camera that saw too many children's tantrums. It now tracks Friends to ensure nobody is having 'unsanctioned' fun.
Potato-Power is actually related to the Hungry Apple! Both were originally intended to be healthy snacks, but both developed massive appetites and rows of sharp teeth. Now he lurks underground, feeling betrayed by the Friends who tried to eat him at lunch.
Obsessed with punctuality, it believes the Friends are 'wasting' precious time by playing. It hunts to stop the clock on their joy.
A former strict teacher whose head was sharpened into a weapon. She won't rest until every Friend is perfectly 'outlined' and stunned.
The Playhouse's original nightlights. They became jealous of the children who got to sleep while they had to work. Now they work together to ensure nobody rests.
A close relative of Potato-Power, this apple is bitter about being passed over for candy. Since they both share a snack-based origin, big appetites, and terrifying teeth, he doesn't just want to be eaten anymore; he wants to do the eating.
A spill that came to life. He hates clean playrooms and wants to coat every Friend in his slippery, grimy legacy.
Tired of being shoved into tight shoes, this single foot escaped. It hunts to prove that it is the one who does the stepping now.
A giant nose that can smell a Friend's fear from across the room. It just wants to follow its nose... wherever it leads.
A cursed object from an abandoned underground casino. He doesn't just play games; he gambles with the very lives of the Friends in the Playhouse. Every roll of his body is a bet against destiny.