Note: AI generated 3D models may be abstract or make mistakes.
Engine Logs
Changelog
v14.0 - 1:1 Motion Parity
Fixed "Acceleration Loop" bug. Dragging speed is now normalized to a strict 1:1 screen-to-world ratio, preventing objects from flying away during slow gestures.
v12.0 - Zero-Gap Cohesion
Fixed "Fragile Mesh" bug where parts would separate during interaction. Added parent-locking to DragControls.
v11.0 - Single-Mesh Enforcement
Strict override for tools: Sharp or thin items are now forced into 1-3 parts maximum to prevent 'pixel-shredding' fragmentation.
v10.0 - Structural Consolidation
Optimized assembly for thin/sharp objects (like knives). Simple tools now use unified solid blocks.
v9.0 - Tactile Interaction
Added Drag & Drop support! You can now physically touch, grab, and move any spawned object.
v8.0 - Intent Intelligence
Fixed 'Moveable' command bug. AI now distinguishes between spawning and modifying existing objects.
v7.0 - Geometric Blueprints
Introduced strict anatomical templates for creatures (dragons, humanoids) to ensure recognizable shapes.
v6.0 - Volumetric Update
AI now strictly forms volumetric 3D structures from primitives instead of flat 2D sprites.
v5.0 - Reality Check
Added update log and AI abstraction disclaimer.
v3.0 - 3D Engine
Transitioned from 2D minimalist UI to full 3D environment.