Research breakthroughs via the Arms Race to unlock more anomalous artifacts.
Create a snapshot of your diorama!
Use two fingers or the edit panel to arrange items before shooting.
Toggle visual overhauls and holiday themes. WWI mode swaps units and uniforms to 1914 specs.
v190.0: DIPLOMATIC RECALIBRATION
Corrected Poland flag orientation to standard (White/Red). Formally integrated Indonesia into the Neutral Nations registry with dedicated flag, uniform palette, and TV signal. Re-indexed Afghanistan and Vatican City for consistent deployment.
v188.1: ARTIFACT RECONSTRUCTION
Corrected Die Glocke retexture! Purged incorrect 'Among Us' references. Applied requested black-on-white circular mark bisected by a sharp horizontal red streak. Shading re-synchronized for historical spec alignment.
v187.0: HISTORICAL MYSTERIES
Enshrined the enigmatic 'Die Glocke' into the Historical Mysteries archive. This static, non-functional prop represents the peak of industrial folklore and secret project legends.
v186.0: THE 67 MEME PROTOCOL
Unlocked the ultimate 2025 Easter Egg! Introduced '67 Mode' toggle: applies a 67% unit movement speed bonus and a 67% research efficiency boost. Added 67-themed anomalous units and 67-shaped bunkers to the Tech library. Visual saturation and glitch logic engaged. Problem?
v185.0: NEUTRAL POWERS EXPANSION
The global block is complete! Added Sweden, Spain, Portugal, Ireland, and Turkey to the roster. Each nation features its own flag, unique unit uniform palette, and dual-channel TV broadcast frequencies. Expanded the modular TV network to 31 unique signals. Diplomacy protocols initialized.
v184.0: RADICAL LAYOUT ISOLATION
Total containment! Rebuilt UI logic to use percentage-based constraints instead of vh units. Isolated the Edit Panel using 'position: fixed' to bypass all parent container height leaks. The 30% screen limit is now physically enforced by the browser root.
v182.0: HARD OVERRIDE UI
Extreme layout enforcement! Deployed '!important' height overrides and 'overflow: hidden' on the UI root to kill the full-screen expansion bug.
v181.0: FORCED 30% LAYOUT
Strict structural reinforcement! Applied a hard 30% viewport constraint to the UI container and Edit Panel.
v178.1: UI COMPACT OVERHAUL
Mobilized the interface cleanup! Tightened the 'Edit Item' panel and main UI container to a compact layout, significantly increasing battlefield visibility on mobile devices. Refined padding and header spacing for improved data density.
v178.0: WWII AERIAL DOMINANCE
The sky becomes a battlefield! Deployed a full WWII air-force suite: P-51 Mustang (interceptor), Ju-87 Stuka (dive-bomber), B-17 Flying Fortress (strategic heavy bomber), and Fieseler Storch (recon scout). Integrated the legendary Flak 88 anti-air battery for ground-based defense. Aerial combat protocols initialized.
v177.0: PACIFIC & DESERT GLOBAL FRONTS
Deployed the global strategy update! Introduced the Pacific Coastal Battery for heavy shoreline defense. Established the North African front with a dynamic Sandstorm weather effect (featuring dust-drift and blur logic). Deployed specialized Anti-Tank Infantry squads equipped with heavy AT Rifles to counter the growing armor threat. Strategy protocols finalized.
v175.0: CITY LANDMARKS & HEAVY ARMOR
Expanded urban development! Introduced the "City Landmarks" category featuring the Presidential Palace, Marble Monument, and Neoclassical Town Hall. Deployed the Soviet IS-2 Heavy Tank equipped with a 122mm high-explosive cannon to the heavy armor arsenal. Updated weapon systems and interaction protocols for urban warfare.
v172.1: ANOMALOUS TECH GENERATOR
Industrial Hub restored: consolidated all missing smokestacks, conveyors, and coal generators. Breakthrough logic upgraded: reaching a research milestone now triggers an "AI Generator" that spawns unique anomalous technology (Gravity Coils, Reality Emitters, Clockwork Arrays) onto the battlefield automatically. Finalizing registry restoration.
v172.0: SCP REGISTRY SYNC
The Foundation is fully operational! Added dedicated categories for "Normal SCP classics" (173, 096, 682, 939) and "Industrial SCP Gear" (Hume Meters, Anomalous Power, Secure Hatches). Overhauled the research wing logic: Arms Race objects now feature direct canvas interactions. Clicking an already-selected unit on the field triggers its primary function instantly. Research Wing finalized.
v170.0: ARMS RACE & RESEARCH
Strategic breakthrough! Introduced the Arms Race progression system: interact with Lab terminals and anomalous equipment to generate Research Data.
v169.0: SPHERICAL LOGO WRAPPING
Overhauled the Chaos Insurgency branding logic! The insignia now wraps completely around the countryball unit, making the logo the entire identity of the ball. Adjusted UV-style mapping for full-texture coverage on both units and flags. Build 169.0 locked.
v164.0: OFFICIAL INSIGNIA DEPLOYMENT
The Insurgency is complete! Integrated the official Chaos Insurgency insignia from the personal archives. The "Red Right Hand" motto now perfectly encircles the custom logo on all CI units and faction equipment. Version 164.0 build locked.
v163.0: THE INSURGENCY BRANDING
Solidifying the Chaos Insurgency! Updated all CI units with the preliminary faction insignia. Integrated the daunting "Red Right Hand" motto circling the logo. Refined unit textures for maximum tactical intimidation.
v161.0: THE SECURITY SUITE
Completed the Foundation tactical overhaul! Deployed the heavy Foundation Armored Transport Truck for tactical deployments. Introduced the Scranton Reality Anchor, an experimental defensive array designed to stabilize localized spacetime. Finalized the full Foundation security asset roster. Version 161.0 build locked.
v160.0: FOUNDATION COMBAT READINESS
Mobilizing Foundation security! Armed MTF Epsilon-11 and Site Guard units with functional weaponry. MTF units now utilize high-velocity service rifles for long-range suppression, while Guards are equipped with 5-round burst carbines for close-quarters defense. Integrated both units into the universal aiming and ballistics engine. Version 160.0 build locked.
v159.0: CHAOS INSURGENCY
Mobilizing the Insurgency! Established the Chaos Insurgency (CI) faction with a custom industrial-tactical flag and uniform. Introduced the CI Heavy WWII-style Helmet and the specialized CI Gas Mask. Masks are fully functional against chemical hazards and designed for layering over helmets. Version 159.0 CI build locked.
v158.0: TOTAL WAR PROTOCOLS
Artillery overhaul! Introduced a toggleable firing mode for all weapons: HE (High-Explosive) vs GAS (Chemical). Deployed the iconic Luger P08 sidearm and German Field Tactical Gear (Breadbag & Canteen). Constructed the 'Field Command Center' (C2) which aggregates real-time triage data and monitors unit status. Winter map hazards now accelerate Trench Foot accumulation. Total War build locked.
v155.0: THE FOG OF WAR
Atmospheric escalation! Introduced a volumetric Fog of War layer adjustable in the Scene settings. Deepened the casualty system with Trench Warfare specific injuries: added 'Trench Foot' and 'Concussion' states. Concussed units now display rotating visual stars. Enhanced triage logic to support severe trauma states. Version 155.0 build locked.
v154.0: ADVANCED CASUALTY SYSTEM
Deepening the front! Expanded the 'Wounded & Dead' suite with specific combat injury overlays: introduced the Head Bandage variant and the Field Triage status tag for incapacitated units. Implemented a procedural 'Limping' animation for wounded infantry balls. Added specific unit toggles to the edit panel for fine-tuned battlefield realism.
v153.0: THE NAVAL THEATER
Mobilizing the fleet! Introduced naval units for the Polish and German factions: ORP Destroyers and Jaskółka-class Minesweepers for Poland, alongside Z-class Destroyers and Type VII U-Boats for Germany. Bolstered land forces with the German Jagdpanther tank destroyer and the super-heavy Pz.VIII Maus prototype. Finalized v153.0 build protocols.
v152.0: THE SEPTEMBER CAMPAIGN
Polish expansion! Introduced the 1939-era Polish faction with the iconic C7P artillery tractor, the Rogatywka four-pointed cap, and field greatcoats. Further expanded the German faction with 'Dragon's Tooth' tank traps, detailed 'Hauptstrasse' street signs, and official 'Reichskommissariat' signage to complete the occupied sector atmosphere.
v151.0: FESTUNG POLISH & MECHANICS
Mechanical refinement! Overhauled the Steel Gate with weighted animation: doors now open slowly over 4 seconds for an industrial feel, but slam shut instantly for security. Expanded the 'Festung' German library with Armored Observation Cupolas, concrete connectivity Tunnels, and functioning Signal Lights. Updated interaction logic for sector fortification.
v148.0: RECRUITMENT & FORTRESSES
Historical pressure update! Introduced the 'Kamikaze Recruitment Note' for Japan. This prop triggers persistent distress in nearby civilians—refusing the mission results in lethal consequences. Expanded German faction with 'Festung' (Fortress) architecture: heavy reinforced bunkers and defensive steel gates. Finalized v148.0 build protocols.
v146.0: CHEMICAL WARFARE
Lethal environment upgrade! Introduced Poison Gas deployment via the 'Gas Unit' canister. Implemented lethal hazard logic: units exposed to toxic clouds without protection die within 5 seconds. Added Soviet GP-4u and GP-5 gas masks. Masks can now be layered over helmets for maximum protection. Bolstered German faction with city signs and additional field equipment.
v145.0: THE GERMAN ARSENAL
Corrected StG 44 faction to German. Established the 'German Arsenal' category in the library. Added trench-clearing gear: German Gas Masks, Entrenching Tools (Spades), and the MP18 submachine gun. Deployed steel 'Hedgehog' barricades. Added the missing heavy Soviet Greatcoats to the Communist Stuff library.
v144.0: THE RED ARMY VANGUARD
Mobilizing the People's Forces! Introduced the Red Army Side-cap (Pilotka) for infantry customization. Added new Soviet-themed monoliths and structures to the 'Communist Stuff' library. Finalized build protocols for v144.0.
v143.0: THE GREAT WAR ATTRITION
The reality of the trenches! Introduced 'Dead' and 'Injured' ball variants. 'Dead' state triggers X-eyes and high-contrast grayscale filtering, while 'Injured' applies a bandage overlay and distress state. Expanded WWI library with 'Essentials': Early Military Radios, Casualty Stretchers, Barbed Wire Posts, and Artillery Shell Craters. Finalized v143.0 build protocols.
v142.0: CIVILIAN INDUSTRIAL & TRANSPARENCY FIX
Infrastructure expansion! Deployed the Civilian Industrial library: Heavy Cranes, Warehouse Forklifts, Municipal Water Towers, Modular Housing Units, and Power Generators. Refined Containment Cell SVG pathing and transparency layers—using explicit fill-opacity attributes—to fix visibility bugs and ensure background entities are clearly visible through glass and open doorways.
v141.0: SECURE TRANSPORT & VISIBILITY
Upgraded containment logistics! Deployed the Heavy SCP Transport Truck for secure entity relocation. Overhauled Containment Cells with dynamic glass-pane logic—reinforcing frames are now hollow, allowing scenery and background objects to be visible through the glass or the open doorway. Added transport-specific loading interactions.
v140.0: INDUSTRIAL CONTAINMENT
Bridging the gap between factory and research! Established the Industrial Containment wing. Added Heavy-Duty Blast Chambers for hazardous entities, Automated Monitoring Stations for data tracking, and Modular Lab Terminals. These assets feature reinforced industrial styling to blend containment zones directly into factory dioramas.
v137.0: STREAMLINED FIREPOWER
Rollback of complex logistics! Removed the Ammunition Crate dependency for all artillery units. Heavy guns can now fire directly and reliably without needing nearby props. Decommissioned the dedicated logistics wing for better UI clarity.
v134.0: AMMO CALIBRATION
Hotfix for systemic logistics: Recalibrated the artillery proximity detection for Ammunition Crates. Artillery now robustly recognizes nearby crates and "consumes" them to reload and fire. Added explicit interactions for crates in the Object library.
v133.0: SYSTEMIC LOGISTICS
Introduced Dynamic Interaction Sequences! Heavy artillery units (Howitzers, Flak, Katyushas) now require an Ammunition Crate within range to fire. Medical Tents and Triage units now automatically triage and revive flattened infantry units in their immediate vicinity when activated, turning the diorama into a tactical logistics simulator.
v132.0: BROADCAST EXPANSION B
Completed the Global Broadcast Network! Deployed secondary 'Channel B' frequencies for France, China, Poland, Switzerland, and Italy. These auxiliary channels feature localized animated content including Radio Londres cultural broadcasts, rural production reports, and Swiss market updates, bringing the total frequency spectrum to 21 unique channels.
v131.0: THE VETERAN EQUIPMENT
Bolstered the Great War arsenal! Pulled the iconic French Adrian helmet out of retirement, restoring it with period-accurate WWI Horizon Blue textures. Introduced the British MK I Brodie helmet to complete the frontline ensemble. Both are now available in the Object library and as selectable unit gear.
v130.0: THE GREAT WAR (WWI MODE)
Taking it back to 1914! Introduced a global 'WWI Mode' toggle in Settings. This overhaul swaps unit uniforms to early-century styles, replaces WWII tanks with Mark IV and A7V counterparts, and exchanges factories for muddy trench networks. Added a dedicated WWI object library featuring biplanes, observation balloons, and Pickelhaube helmets. Redefined 'Horizon Blue' and 'Feldgrau' uniform palettes for historical accuracy.
v129.0: THE MEDICAL FRONT
Field medicine deployment! Established the Medical Front wing in the Object library. Added modular Medical Canvas Tents, Field Hospital Beds (Stretchers), IV Stands, First Aid Kits, and Triage Supply Crates. Perfect for creating field hospitals to contrast the heavy artillery of the front lines.
v127.0: ARSENAL & BALLISTICS OVERHAUL
Massive combat upgrade! Implemented a universal Aiming & Ballistics system for all infantry weapons (rifles, smgs, pistols) and heavy artillery. Added the M26 Pershing heavy tank. Working Flamethrowers now emit localized fire streams. Factory items including Conveyors and Industrial Presses now feature togglable manual/auto states and enhanced visual interactions.
v126.0: TACTICAL OPERATIONS & VENTILATION
Special Operations Deployment! Added the 1940s SWAT Ballistic Mask and Heavy Tactical Vest role for all nations. Expanded the Industrial District with functional Vent Fans and Interactive Valve Wheels. The Valve can be turned to release pressure bursts, while the fan maintains high-speed rotation.
v125.0: MOLTEN GOLD & MODERN PROFESSIONS
Extreme industrial hazards! Added the 'Liquid Gold' vat—anything touching the superheated metal becomes permanently plated in gold. Deployed 1940s professional gear: Police Batons, Engineer tool belts, and civilian worker caps. Overhauled the Industrial Boiler with a manual steam venting interaction.
v124.0: PRESSURE & PIPELINES
The factory floor gets lethal! Implemented functional 'Hydraulic Press' squashing logic—balls and small props now get flattened if caught under the machinery (heavy armored units remain immune). Expanded the industrial library with modular Pipe Tee and Elbow sections, plus the Heavy Duty Boiler unit.
v123.0: THE INDUSTRIAL REVOLUTION
Celebrating Version 123 with the 'Calculator' interactive prop! Build massive factory floors with the new 'Industrial District' assets including conveyor belts, hydraulic presses, automated gears, and smoking stacks. Optimized for large-scale scene construction.
v122.0: THE FATE OF U-1206
Implemented the legendary toilet malfunction event! If you flush on Pacific or Pearl maps, the sub now undergoes a full surfacing sequence followed by a catastrophic Allied bombardment. Version 122 also stabilizes naval prop interactions.
v119.0: NAVAL MALFUNCTIONS & STABILITY
Deployed the infamous German U-1206 submarine! Added to Historical Mysteries, this U-boat features a unique 'WC Flush' interaction. Purged the bugged SCP-914 assets and logic from the project.
v118.0: THE CLOCKWORK REVOLUTION
Established the People's Clockworks—a Communist SCP-914 variant. This brutalist machine features Cyrillic settings from 'Rough' to 'Very Fine'. Tapping it cycles through containment processing modes, preparing any anomaly for the glorious revolution.
v117.0: THE IRON WILL EXPANSION
ABSOLUTE COMMUNISM! Established the ultimate propaganda square with the Worker & Kolkhoz Duo Monument and the brutalist People's Monolith. Added the 'Pobeda' Victory Banner variant. Completed the People's Office with a heavy Iron Safe and a vintage mechanical Typewriter for archiving the revolution's progress.
v116.0: THE GRAND REVOLUTIONARY UPDATE
EXTRA COMMUNISM! Expanded the 'Communist Stuff' suite with the Eternal Flame of the Motherland and the People's Podium for public addresses. Added a second variant of the Long Banner with revolutionary slogans. Finalized the propaganda office suite with the People's Chair and Desk. The revolution is now fully equipped!
v114.0: THE PEOPLE'S MEDIA EXPANSION
Doubled down on Communism and Connectivity! Expanded the 'Communist Stuff' library with Brutalist monuments, the Propaganda Statue, and the People's Office furniture. Overhauled the TV Broadcast Network again, adding secondary 'Channel B' variants for minor powers, offering specialized cultural and technical broadcasts for France, China, Poland, Switzerland, and Italy.
v113.0: GLOBAL BROADCAST NETWORK
Expanded the Broadcast Network to international coverage! Added unique nation-specific TV channels for France, China, Poland, Switzerland, and Italy. Each channel features its own localized ticker (French, Chinese, Polish, Italian), custom scene transitions, and faction-appropriate animated actors.
v111.0: EMPIRE NEWS NETWORK
Enhanced the Japan TV channel! Tuned into the Pacific theater with animated countryball dialogue reporting on war movements, and integrated functional weather maps with local temperature alerts and sunny-day forecasts.
v110.0: EXTENDED BROADCASTS
Major TV update! Overhauled the German channel from a simple radar to a full "Wochenschau" newsreel with tickers and actors. Extended all broadcast loops to 20 seconds with expanded narrative content for a more sustained viewing experience.
v109.0: ANIMATED AIRWAVES
Breathed life into the Broadcast Network! TVs now feature fully animated content: overdramatic US news tickers, slapstick British comedy reruns, spinning Soviet stars, functional German radar scans, and unsettling anomalous signal glitches for the Foundation channels.
v108.0: BROADCAST NETWORK
Implemented functional Television sets for each nation! The new Modular TV prop features channel-hopping logic, cycling through US, UK, Soviet, German, and Japanese propaganda broadcasts, with a secret anomalous frequency for Foundation signals.
v107.0: THE PARTY COALITION
Fixed the Party Soviet's cheer interaction! Expanded the v.100 bash with the 'Party GOC' and the 'Party German'—who comes equipped with a custom high-velocity Confetti Bazooka for ultimate celebration saturation.
v105.0: UNIT 731 RESEARCH WING
Established a dedicated 'Unit 731' wing in the Object library. Added new specific props: Open Ice Tubs for cold-weather experimentation, period-accurate Hazmat Suits, and a simple Coffee set for the research staff. Deployed the China countryball to the Allied forces roster.
v104.0: SITE 731 DOCUMENTATION
Shifted focus to historical realism within the anomalous archives. Added era-accurate medical research equipment: Sterile Lab Tables, Surgical Instruments, and clinical Patient Records marked with '731'. These tools provide a clinical, grounded look at the dark history of early 20th-century experimentation.
v103.0: AMN-C227 CALIBRATION
Finalized the party roster! Fixed SCP-939's interaction—tap him to witness the AMN-C227 amnestic gas saturation of the birthday cake. Added celebratory triggers for the Party Soviet, the Foundation Guard, and the Scarlet King. The diorama is officially ready for the second century!
v102.0: THE ETERNAL BASH
The party never stops! Deployed the festive 'Party Soviet', the Scarlet King (now featuring a party hat), SCP-939 testing cake effectiveness, and the Foundation Guard with a party-ready P90.
v101.0: THE MUSEUM EXPANSION
Enshrined history in the Archives wing! Added the original blueprint-style texture for SCP-2367 and the rare 'Poland 2340' stitched unit to the museum collection. Perfect for the discerning collector of anomalous artifacts.
v100.0: THE CENTURY MILESTONE
A hundred versions of chaos! Expanded the party with Festive SCP-912, 096, 106 (with cake!), and an O5 Council member. Commemorated the journey with the Century Cake and Festive SCP-999. Re-calibrated the Confetti Cannon and launched the second century of development!
v99.0: THE GRAND CELEBRATION
99 versions already! Unlocked the golden v99 Medal and the Confetti Cannon. Completely overhauled the T34 Calliope to its authentic multi-axle tracked platform and moved it to the Western Front Objects library. PARTY ON!
v10.1: REINFORCED CALLIOPE
Fixed the T34 Calliope deployment issue! The vehicle is now prominently featured in both the Allied Nations tab and the Western Front objects section. Rocket saturation systems are fully calibrated.
v10.0: THE CALLIOPE SWEEP
Deployed the American T34 Calliope, capable of a massive 60-rocket saturation barrage! Re-engineered the firing system to allow "Live Aiming"—you can now sweep your crosshair across the map during a barrage to cover entire sectors in explosions.
v9.5: RED STAR RISING
Upgraded the T-34 with the iconic Red Star insignia. Expanded the 'Communist Stuff' library with additional Soviet propaganda posters and Hero-themed banners.
v7.9: THE HANDLE RESTORATION
Reconstructed the Hammer and Sickle prop with a more robust handle design and improved SVG pathing. No more vanishing components!
v7.8: THE UNSEEN REVOLUTION (SCP-966-4)
Fixed the 'invisible' Hammer and Sickle prop by adding its official symbol. Added 'Anomalous Cloak' toggle to replicate the nature of SCP-966. Now you see it, now you don't!
v7.7: THE PEOPLES' SYMBOL
Added the standalone Hammer and Sickle prop to the Soviet Urban library. A perfect centerpiece for city squares and monumental architecture.
v7.6: ROCKET BALANCING
Calibrated the Sd.Kfz 251 heavy rocket to be "barely more powerful" than standard ordinance. Fixed tactical damage radius to pack a punch without wiping the entire map.
v7.5: STALIN'S ORGAN & HEAVY ORDINANCE
Functional artillery update! The BM-13 Katyusha now unleashes a devastating 15-missile barrage. The Sd.Kfz 251 features a specialized heavy rocket system. Fixed aiming UI cleanup when menus are closed.
v7.4: LUFTWAFFE & PANZER DEPOT
Deployed the Focke-Wulf 190 fighter plane and the Sd.Kfz 251 halftrack! These iconic German vehicles are now available for air and ground operations. Destroyed variants included for battle realism.
v7.3: URBAN VARIETY SUITE
Expanded the international building library with 'Battle-Scarred' (Ruined) and 'Anomalous/Corrupted' variants for US, UK, and German architecture. Create gritty warzones or eerie containment sites with ease.
v7.2: INTERNATIONAL ARCHITECTURE
Constructed distinct urban buildings for the US, UK, and Germany. Added American Brick Townhouses, British Terraced Row Houses, and German Fachwerk (Half-timbered) buildings to the International Urban Sprawl library.
v7.1: EARLY WAR URBAN EXPANSION
Added early-war propaganda posters (Uncle Sam, Victory Courage) and new faction-specific urban props like UK Phone Boxes, US Fire Hydrants, and German Sentry Posts to the Western Front collection.
v7.0: WERCHAMANT OVERHAUL
Redesigned the Germany ball texture with a bold new look: Red base with a White-circled Black X. This update focuses on unit visual clarity and distinct faction aesthetics.
v6.9: FRONTLINE URBAN EXPANSION
Broadened urban assets for all major factions! Added US, UK, and German propaganda banners and Berlin road signage. New infantry gear: RGD-44 grenade, Panzerschreck, and Panzerfaust.
v6.8: SOVIET SUPREMACY
Activated 'Soviet Mode'! Overhaul your entire scene with a Red Army theme. Also added new propaganda banners and Motherland posters to the Urban collection.
v6.7: STALIN'S ORGAN
Deployed the BM-13 Katyusha! This mobile rocket launcher is now available in the Urban Soviet library for heavy artillery support.
v6.6: THE MONUMENTAL LIBRARY
Constructed the Soviet Urban Library! This imposing brutalist building features massive stone columns and traditional Cyrillic signage.
v6.5: INDUSTRIAL DISTRICT
Expanded the Soviet City with ruined structures, gas stations, GAZ trucks, and generic storefronts. Perfect for creating realistic Eastern Front dioramas.
v6.4: THE GASTRONOM UPDATE
Established the first Soviet Gastronom! Add these iconic grocery buildings to your city scenes. Corrected 'ХЛЕБ' Shop categorization to accurately represent signage.
v6.3: URBAN EXPANSION (USSR)
Constructed the Soviet City scene! Deploy new Soviet-style apartment blocks and classic boxy sedans to create gritty industrial cityscapes.
v6.2: BEHIND THE IRON CURTAIN
Added a collection of civilian USSR signs, including propaganda posters, Cyrillic traffic markers, and traditional shop signs to enhance Eastern Front urban dioramas.
v6.1: THE MUSEUM OF HISTORY
Added the Museum map and 'The Archives' object category. Exhibit retired textures like the original Adrian helmet, the green M26, and the AOI ball on specialized pedestals.
v6.0: POLAND STRONK
Reinstated Poland Mode! Optimized the global override system to safely turn every unit and object on the field into a Polish flag without crashing the reality engine.
v5.9: EVERYTHING IS EVERYTHING
Reality collapses. Added Everything Mode (Texture Glitch) and Everything Rain. Spawns every single asset in a never-ending cycle of madness.
@+_8_+$@-#$(
$...%^&*(173)*&^%$... [CORRUPTED DATA] ... dGhlIHNjYXJsZXQga2luZw== ... _--_
v5.8: THE OLD MAN
Added SCP-106 as a standalone prop. Tapping him now generates a persistent corrosion patch on the ground.
v5.7: ANOMALY TUNING
Reduced rain speed for suspense. SCP-5167 is now yelling constantly. Added SCP-173 neck-snapping logic and SCP-106 corrosion effects.
v5.6: APOCALYPTIC RAIN
Massive weather update: Anomaly Rain now includes SCP-1400, 1499, 682, Scarlet King, Gate Guardian, and Cultists falling alongside previous entities.
v5.5: THE ANNIVERSARY OUTBREAK
55 Updates! Merged Immortal and Chicken into the armed Immortal Chicken unit. Added SCP-173 Weather effects (Rain & Flood).
v2.7: Immortality & Chaos
Added Chicken Hat, Immortal Unit, and upgraded Explosion prop to wipe the field (except for Immortals!).
v2.6: The Meme Update
Added Doge, Trollface, Derp eyes, and Meme Signs for WW2 & SCP chaos.
v2.5: Stability Cleanup
Removed unstable Country Modes (Poland/Germany) to fix rendering bugs.
v2.4: Annexation Overhaul
Added Germany Mode, Mixed Poland+Germany Mode, and fixed functional bug in Poland Mode.
v2.3: Poland Invasion
Added Poland Mode, US & French helmets, and fixed helmet logo alignment.
v2.2: Minecraft Visuals
Added 64x64 Pixel mode and Helmet Logos for deep customization.
v2.1: The Festive Update
Added Settings tab, Changelog, and St. Patrick's Day celebration assets & toggle.
v2.0: Heavy Ordinance
Added SCP-4217, MP Helmets, and refined flag-blood logic.
v1.9: Frontline Flags
New flag prop with 4 variants: Regular, Burning, Blood Stained, Tattered.
v1.8: Normandy Invasion
Normandy map, landing crafts, and SCP-2367 "Splatstaffel" teleportation.
v1.7: Historical Mysteries
Phantom P-40, Ghost Tank of Kursk, and Ghost Soldiers of Dunrik.