New Tier: Added Anchor and Salvo, pushing the roster past 50!
Anchor (Heavy Impact): Periodically drops a massive anchor from the sky that stuns all nearby enemies and deals area damage.
Salvo (Rocket Barrage): Fires a flurry of 6 homing micro-missiles that track the target.
v2.9 - THE 50 FIGHTER MILESTONE
Roster Complete: Added the Trident (Water Torrent) and Mace (Spiked Crusher), hitting exactly 50 unique combatants!
Abilities: Trident fires a high-pressure water stream with massive knockback. Mace deals devastating stun damage with heavy spiked swings.
v2.8 - HEAVY ARTILLERY
New Additions: Added the Shotgun (Wide Spread) and Scissors (Giant Shears), reaching a massive 48 unique fighters.
Mechanics: Shotgun fires a devastating 5-pellet cone at close range. Scissors feature heavy, slow swings for pinning opponents.
v2.7 - POISON & ICE
New Additions: Added the Blowpipe (Poison Dart) and Snowball (Flash Freeze), bringing the roster to 44 unique fighters.
Status Effects: Introduced stacking poison DOT for the Blowpipe and a high-impact freeze slow for the Snowball.
v2.6 - KUNAI & THREAD REWORK
Roster Swap: Removed the Jellybean fighter and replaced it with the Kunai (Traditional Steel).
Thread Fix: Completely overhauled the Thread ability. It now reliably anchors enemies on contact rather than requiring a wall bounce.
Visual Polish: Added detailed "Neon Weave" textures to the Thread fighter and polished the Kunai's metallic finish.
v2.5 - THE BEAST & TENTACLE
New Additions: Added Claw (Beast Claw) and Tentacle (Whip) fighters, bringing the total roster to 42 unique combatants.
Damage Buffs: Significantly increased the bite and slash damage for newer organic fighters to ensure they feel impactful.
v2.4 - GLOBAL BALANCE PATCH
Roster-Wide Tuning: Standardized stats for all 42 fighters. Early-game balls now scale better to match late-game power levels.
Fixed "Weak Damage": Addressed the issue where high-HP fighters felt underpowered. Damage output increased across the board.
v2.3 - PERFORMANCE & BUG FIXES
Unarmed X Optimization: Reworked internal logic to prevent calculation lag during intense fights.
Shuriken Cap: Limited the number of active shurikens and ricochets to maintain smooth frame rates.
Shape Shifter Fix: Resolved the immortality bug. HP is now capped at a flat 700 and persists through transformations.
v2.2 - UNSTOPPABLE FORCE
High-Speed Physics: Balls moving at "impossible speeds" (5.0x multiplier+) now maintain their direction when hitting opponents. They only bounce off walls.
Containment Safety: Added a strict boundary clamp to prevent high-speed balls from phasing out of the arena.
v2.1 - OLD BALANCE PATCH
Cards Nerfed: Health reduced to 500.
Swords Buffed: Sword damage increased to 10, Super Sword damage increased to 50.
Unarmed X Reworked: Counter is now chance-based (Reflex system).
v2.0 - THE SHURIKEN UPDATE
New Ball - Shuriken: Dark orange ninja ball that throws ricocheting blades. Each shuriken hits up to 5 times!
v1.9 - THE CLONE & SHIFT UPDATE
New Ball - Cloner: Spawns 50HP minions on contact with enemies.
New Ball - Super RNG: Turquoise powerhouse with massive 100-1,000 random damage.
New Ball - Shape Shifter: Transforms into a random ball (with its HP and stats) on every hit!
v1.8 - THE FREE-FOR-ALL UPDATE
Economy Removed: All balls are now completely FREE.
New Ball - RNG: A yellow ball that deals random damage between 1 and 100.
New Ball - Thread: Anchors opponents to walls with slowing threads.