Tap the timer icon at the top to toggle double gameplay speed.
Upgrading
Tap any placed tower to open the upgrade menu. Boost damage and fire rate up to 5 times.
Selling / Deleting
Press and hold a tower for 2 seconds to delete it and receive a 100% energy refund.
Towers
Blue Shooter (50)
Reliable, balanced damage and range.
Fast Shooter (100)
Rapid fire speed, lower impact per shot.
Tank Shooter (150)
High damage, slow reload speed.
TNT (200)
Massive AOE explosion. 5s cooldown.
Sword (250)
Spinning AOE damage. Unlocks Wave 11.
Wall (30)
Place on path to block bombs. Breaks after 3 bombs pile up. Max level hurts on contact.
Fire Tower (180)
Fixed direction blast. High damage. Counter to Ghost Bombs. Rotate in upgrade menu.
Owl Tower (300)
Global range sniper. Very slow but hits anything on the map.
Healer (200)
Gives the core 100+ health every 3 waves, then turns into a wall in a random spot on the trail.
Cleaner (300)
Placed ONLY in the Core. Stacks up to 5. When Core is hit, it triggers a red wave that rushes back to spawn, dealing heavy damage to all enemies on path.
Poison Spreader (300)
Placed on trail. Poisons enemies for 5s of damage-over-time.
Explosives
Normal Bomb
Standard movement. Deals 100 core damage.
Yellow Bomb
High speed runner. Harder to intercept.
Firework
Extreme speed. Low health, high numbers.
Big Bomb (Mini-Boss)
Massive health. Every 10 waves.
Gift Bomb
3x normal health. Spawns 3 bombs on death.
Big Gift Bomb (Boss)
Wave 20 & 30 Boss. Spawns 10 Gift Bombs upon death.
Ghost Bomb
Phase through walls. Invulnerable to physical towers. Weak to Fire and TNT.
Big Ghost Bomb
2x Ghost HP. Immune to ALL damage for first 10s. Only vulnerable to Fire Tower after.
THE NUKE (FINAL BOSS)
Extremely slow. Spawns Big Bombs every 10s. If it reaches the core, you lose. Destroy it to win the game!