v1.3.0 - Sandbox Expansion
Drag screen to pan camera view.
Workers gather resources automatically.
Oil Rigs produce +200 oil every 35s.
War Boats transport units to enemy shores.
Objective: Destroy the Enemy Base!
You destroyed the enemy base.
Welcome to the Frontlines. This conflict spans a massive 2000ft channel. You must manage a complex economy of Oil, Iron (Fe), Wood, and Food. Your primary goal is to breach the enemy's island and destroy their HQ (10,000 HP). Use boats for naval transport and deploy specialists to maintain your base defense.
• Panning: Drag anywhere on the battlefield to move the camera view across the 2000ft island gap.
• Resource Gathering: Buy workers (Oil, Iron, Wood, Food) to build your economy. They work automatically.
• Construction: Buy a Builder, then tap him on the field to open the Build Menu. You can build extra Oil Rigs, upgrade your HQ, or construct Fortress Gates.
• Population: Watch your pop cap (0/110). Upgrade your base to increase this limit by +20.
Maintain your population limits! Each unit contributes to your total capacity.
• Food Consumption: Every worker (non-combatant) consumes 10 Food at the start of each new day (after 5 min of Night).
• HARD CAPS:
- Oil Workers: Max 3
- Iron Miners: Max 3
- Lumberjacks: Max 3
- Farmers: Max 3
- Builders: Max 2
- Repair Men: Max 2
- Military Guards: Max 2 (Lighthouse Defense)
• Gunner: Standard infantry with pistols. Effective in groups but limited by short range.
• Assault Gunner: Tactical unit with NVGs. They see perfectly at night and wield powerful rifles.
• Military Guard: Elite stationary defender. Uses a laser sight (60% Acc) and tactical armor (160 HP). Stationed at the Lighthouse gate.
• Repair Man: Wields a wrench and red medkit. Automatically repairs docked boats (+100HP/20s). LAND ONLY.
• Fisherman: Naval resource gatherer. Boards the Fishing Boat to extract Food and Oil from the deep sea.
• Day Cycle (10 Mins): Best for general building and gathering. Normal units have full range.
• Night Cycle (5 Mins): Visibility drops significantly. Units without NVGs suffer range penalties. Use the Lighthouse and Lanterns (build via Builder) to illuminate your work areas.
• Raiding: The best time to assault is at night using Assault Gunners who can spot the enemy before being seen.
• Transport: War Boats require 3 troops and 1 Driver to operate the cannon.
• Fleet Control: Use the Vehicle Command Panel to set individual boat behaviors (Go, Stop, Return). Returning to base is the only way to get your boat repaired by a Repair Man.
Manage your infantry's individual behavior: