Tap tools to add shapes

Chapter 1

Chapter 1

The Foundations

Geometry begins with simple concepts: Points (a location), Lines (straight paths), and Angles (the space between intersecting lines).

Interactive: Angles

Drag the blue point to change the angle.

90°
Right Angle
Chapter 2

Chapter 2

Triangles

A polygon with three edges and three vertices. The internal angles of a triangle always add up to exactly 180°.

Interactive: The 180° Rule

Drag any vertex to reshape the triangle.

60° 60° 60°
Sum of Angles 180°
Triangle Area 0.0
Chapter 3

Chapter 3

Circles & Pi

A circle is all points in a plane that are at a given distance (Radius) from a center. The magic number π (3.14159...) connects a circle's radius to its circumference and area.

Interactive: Area = πr²

Adjust the slider to change the radius.

Radius (r)
5.0
Area (πr²)
78.5
Chapter 4

Chapter 4

3D Space

Adding a third dimension (z-axis) gives us volume. Cubes, spheres, and cylinders exist in 3D space.

Interactive: 3D Viewer

Swipe to rotate the scene.

Coming up: Complex Polygons & The Theorem of Pythagoras!

Chapter 5

Chapter 5

Polygons & Area

A Polygon is a closed shape with straight sides. The Area measures the surface space inside the boundary.

Interactive: Rectangle Area

Drag the corner to resize the rectangle.

Width: 15 Height: 10
150
Total Area
Chapter 6

Chapter 6

Pythagorean Theorem

In a right-angled triangle, the square of the hypotenuse (c) is equal to the sum of the squares of the other two sides (a and b).

a² + b² = c²

Interactive: Visual Proof

Drag the corner to change side lengths.

a²: 100
b²: 100
c²: 200

Continue to learn about Coordinates and Transformations!

Chapter 7

Chapter 7

Coordinate Geometry

By placing shapes on a grid, we can describe geometry using numbers. The X-axis (horizontal) and Y-axis (vertical) meet at the Origin (0,0).

Interactive: Plotting & Distance

Drag the point. Geometry on a grid lets us calculate distances using the Pythagorean Theorem!

(2, 2)
Distance to Origin
2.83 units
Chapter 8

Chapter 8

Transformations

Shapes can be moved without changing their size or shape using Translation (sliding), Rotation (turning), and Reflection (flipping).

Interactive: Transform the Shape

Chapter 9

Chapter 9

Fractal Geometry

Fractals are complex patterns that are self-similar across different scales. Zooming in reveals the same basic shape repeated forever.

Interactive: Sierpinski Gasket

Adjust the complexity level.

Complexity: 1

Wait, there is more! Gravity is actually Geometry...

Chapter 10

Chapter 10

Gravity is Geometry

In Einstein's theory of General Relativity, gravity isn't a force, but the Curvature of Space-Time. Massive objects stretch the geometry of the universe!

Interactive: Space-Time Well

Drag the massive object to see how it curves the local geometry.

Next: Discover the Geometry hidden in Nature!

Chapter 11

Chapter 11

Geometry in Nature

Nature is the ultimate geometer. From the Golden Spiral in seashells to the Hexagons in honeycombs, mathematics governs organic growth.

Interactive: Golden Spiral

The Fibonacci sequence (1, 1, 2, 3, 5, 8...) creates this perfect organic curve.

Chapter 12

Chapter 12

Tessellations

A Tessellation is a pattern of shapes that fits together perfectly with no gaps and no overlaps. Regular polygons like triangles, squares, and hexagons can tile a plane forever.

Interactive: Pattern Tiling

Choose a shape to see how it fills the space.

Coming up: The fundamental branches of Geometry!

Chapter 13

Chapter 13

Euclidean Geometry

Named after Euclid of Alexandria, this is "flat" geometry. Its most famous rule is the Parallel Postulate: through a point not on a line, exactly one parallel line can be drawn.

Interactive: Parallel Lines

Chapter 14

Chapter 14

Non-Euclidean

In Spherical or Hyperbolic space, the Parallel Postulate fails. On a sphere, triangles have more than 180°, and parallel lines eventually meet!

Interactive: Spherical Triangle

Sum > 180°
Chapter 15

Chapter 15

Differential Geometry

This branch uses calculus to study curves and surfaces. It measures Curvature—how much a geometric object deviates from being "flat" at any point.

Interactive: Curvature Tool

Chapter 16

Chapter 16

Algebraic Geometry

Algebraic geometry studies shapes defined by polynomial equations. Simple examples include circles (x²+y²=r²) and complex elliptic curves.

Interactive: Equation Plotter

y = x³ - x

The Ultimate Mastery

You've finished the Absolute Geometry Masterclass.

Table of Contents