BASICS
• Building: Select a tower and tap grass. TNT and Healers can be placed on the Trail.
• Removal: Hold any tower for 2 seconds to delete it. You receive a 75% point refund.
• Upgrading: Tap a tower to open the upgrade menu. Every upgrade grants 1.2x Damage (or faster repairs for Healers). Cost increases by 10 points each level.
• Economy: Gain 10 points for every normal mob defeated. Bosses reward more.
DEFENSES
• Bow (75p): Your standard rapid-fire unit.
• Crossbow (150p): Slow but deals 5x damage of a Bow.
• Multi (200p): Shoots 3 arrows in a spread. Great for crowds.
• Sword (175p): Deals aura damage to nearby mobs. Gets a speed boost for 5s every 30s.
• TNT (250p):
- Grass Mode: Massive 5x5 explosion. 3 uses before breaking. 10s cooldown.
- Trail Mode: Immediate high-damage proximity mine.
• Healer (500p): Restores 1 heart to the diamond every wave. Repairs nearby towers every 30s (reduced by 1s per upgrade).
• Vault (300p): Grants +1 point bonus per mob kill. Upgrades increase this bonus by +1.
• Spawner (250p): Spawns a defender Pig at the core each wave. Pigs travel backwards and damage the first mob they hit. Upgrades increase Pig damage.
THE MOB SWARM
• Zombie: Basic speed and health.
• Creeper (W5): Damages towers on death. Charged variants (10%+) only need 2 explosions to destroy a tower.
• Skeleton (W10): Extremely fast rusher. Low health but very difficult to hit before it reaches the diamond.
• Enderman (W15): Fast thief. Deals 2 hearts to the diamond and takes your strongest tower with it!
• Ender Dragon (Final Boss): Final wave boss. Massive health. Spawns minions every 5s and destroys Walls on contact.