**Request Understanding:** The user wants every stage to have a unique, thematic background that reflects the stage's name and enemy types. This expands on previous partial implementations (like "x mas tree" for Candy Crush or "Full Moon" for Haunted House) to ensure coverage for all 8 stages. **Impact Assessment:** - **Visuals:** Significant enhancement to the `drawBackgroundEffects` function. It currently only draws generic floating dots. It needs to be replaced with a robust switch/conditional system that draws specific shapes (trees, moons, bubbles, matrix code, fans, etc.) based on the current stage index or name. - **Performance:** Using native Canvas API methods (beginPath, fill, stroke) for background elements is efficient and won't cause lag if kept reasonable (e.g., avoiding hundreds of complex paths per frame). - **Code Structure:** I will rewrite `drawBackgroundEffects` to handle all 8 distinct themes defined in the `STAGES` configuration. **Implementation Strategy:** 1. **Candy Crush (Stage 1):** Draw stylized evergreen trees (triangles) and falling snow/sugar, referencing the "x mas tree" history. 2. **Haunted House (Stage 2):** Draw a large full moon and a graveyard silhouette at the bottom. 3. **Under Water (Stage 3):** Draw rising bubbles and coral shapes at the bottom. 4. **Deep Space (Stage 4):** Draw a scrolling starfield with varying speeds for depth. 5. **Techno Core (Stage 5):** Draw "Matrix-style" digital rain (falling characters). 6. **Bikini Island (Stage 6):** Draw a bright sun, clouds, and an ocean horizon. 7. **High Voltage (Stage 7):** Draw a large rotating fan silhouette in the background (referencing "electricfan" history). 8. **Worm Abyss (Stage 8):** Draw jagged cave walls on the sides to simulate a tunnel. Alpha Blast: Thematic Worlds
STAGE 1
PROGRESS 0/50
SHIELD
WEAPON: PEA SHOOTER

Alpha
Blast

THEMATIC WORLDS