[v1.2.4]
- Overhauled jumpscares with violent screen shaking.
- Forced maximum volume for all scare audio.
- Added red-tinted visual distortion during death.
- Fixed redundant audio triggers in entity logic.
[v1.2.3]
- Disabled movement while hiding in lockers.
- Reverted concealment mechanic for true safety.
[v1.2.2]
- Added metal squeak and chain SFX for lockers.
- Integrated TV Static glitch effect.
- Added full-screen jumpscare overlay.
- Proximity-based screen shake for Corridor & Haste.
- Sword orientation now follows camera pitch/yaw.
[v1.2.1]
- Fixed locker placement logic in hallways.
- Improved Dozer sighting and collision balance.
- Refined settings tab navigation and UI feedback.
- Updated version tracking system.
[v1.2.0]
- Added 'HELL' Mode for Insane Difficulty.
- New Entity: The Boiled One.
- Walls now collapse when time hits zero.
- Organic red texture transition.
- Hiding lockers added.
- Character scaling fixes.
[v1.1.5]
- Added Difficulty multipliers.
- New footstep audio.
- SCP Guard bot models.
- Texture updates for halls/floors.
Direction & Logic: AI Architect
3D Models: Low Poly Community
Soundtrack: Roblox Doors, Alan Walker, GNR
THANKS FOR PLAYING
The entity found you.
All generators are online. The exit is open.
This will not be easy!