TRAPPER:
Metallic jaws are often hidden in tall grass. Listen for the heavy 'clank'. Teammates can use toolboxes to sabotage hooks, forcing the Trapper to walk further to find a replacement.
WRAITH:
He is completely invisible at a distance but 'shimmers' when moving nearby. Flashlights are his greatest weakness—shining one on him while he is cloaked will cause a 'Lightburn' stun.
HUNTER:
She has a wide radius of humming. When you hear the axe-draw 'whoosh', zig-zag between obstacles. She cannot turn quickly while aiming.
SPIRIT:
Phase Walking leaves a husk behind. If she stops moving, walk (don't run) away. She can see your scratch marks but cannot see your actual body while phasing.
HAG:
Triangle traps trigger on proximity. Hold the 'Crouch' button while moving to bypass them entirely. Flashlights will dissolve placed traps.
NURSE:
Master of teleportation but slave to fatigue. When she charges a blink, double back and run directly toward her. She will likely overshoot and be stunned by fatigue for 2 seconds.
SECRET LOG #01: THE BASEMENT
Located beneath specific buildings. Contains the 'Purple Flashlight' in a locked chest. This artifact has 300% more charge than standard items.
SECRET LOG #02: TOTEM MASTERY
Totems are the source of 'Hex' and 'Boon' powers. Blessing a dull totem creates a 400-unit healing sanctuary for all survivors.
SURVIVAL TIP:
'Great' skill checks (white zone) grant massive repair speed and extra BP. In 2V8 mode, generators require 40% more effort—synchronize your repairs!