UPDATE LOG
Version Alpha 13.2 - Strider Calibration
- Gait Revamp: Titan Strider walk cycle overhauled with a tight, rhythmic 'small-step' animation for superior grounding and stability.
- Damage Balance: Titan Strider laser output tuned to 500 damage per tick for consistent combat scaling.
Version Alpha 13.1 - Hull Hardening
- Hull Extension: Titan Strider body elongated and thickened with a deeper dark grey finish for maximum bulk.
- Stability Patch: Hard-locked leg connections to eliminate gaps and reduced attack lunge speed to maintain perfect grounded stability.
Version Alpha 13.0 - Tripod Refinement
- Strider Proportions: Reverted Titan Strider legs to standard Titan height and enlarged the central hull for a more imposing silhouette.
- Welded Rigging: Perfectly fused leg joints into the hull chassis to eliminate gaps and improve visual stability during brawler combos.
Version Alpha 12.9 - The Titan Strider
- New Threat: Added the Titan Strider, a towering variant with skyscraper-length armored legs.
- Armament: Integrated a synchronized 3-beam laser array (Side Cannons + Ventral Laser) with 4-second burst capability.
Version Alpha 12.8 - Model Refinement
- Wailer Fix: Corrected a procedural spawn conflict where Wailer Toilets were inheriting Strider models and spider-legs.
- Logic Patch: Prioritized specific forced-type spawns in the wave controller to ensure 100% accurate entity generation.
Version Alpha 12.7 - Optics & Ordinance
- Camera Reset: Integrated a dedicated reset button next to the HP bar to instantly re-align the view with the Titan's trajectory.
- Laser Rebalance: Tuned mini-laser damage to 500 per tick and optimized shoulder arrays for independent quadruple suppressive fire.
Version Alpha 12.6 - Heavy Artillery
- TV Man Head Cannons: Relocated secondary mini-lasers to the upper sides of the head for a superior firing silhouette.
- Shoulder Arrays: Doubled the secondary cannons on all shoulder TV units to dual-configurations.
Version Alpha 12.5 - HUD Streamlining
- Speaker Man HUD: Stripped extra ability buttons and rows for Upgraded Titan Speaker Man to create a clean, brawler-focused interface.
Version Alpha 12.4 - Reliability Patch
- Speaker Man HP: Hard-locked Upgraded Titan Speaker Man integrity to 5,600,000 HP as requested.
- Entity Anchoring: Implemented aggressive ground-clamp buffers and forced per-frame mesh visibility to eliminate flickering and ground clipping.
Version Alpha 12.3 - Engine Stability
- Fixed Speaker Man: Resolved a critical scope error that prevented the game from starting when Upgraded Titan Speaker Man was equipped.
- Performance Tuning: Reduced pixel ratio overhead and optimized renderer precision for butter-smooth mobile gameplay.
- Memory Lock: Forced per-frame matrix world updates for all boss-class entities to prevent coordinate desync.
Version Alpha 12.2 - Detail Overdrive
- Visuals: Changed Confused status particles to purple to prevent confusion with impact effects.
- Fidelity: G-Toilet 4.0 upgraded with side-mounted power cables and high-intensity metallic hull detailing.
Version Alpha 12.1 - Visual Polish
- Visuals: Removed misleading red particles from buffed toilets (now white glow) to prevent confusion with damage effects.
- Fidelity: G-Toilet 4.0 enhanced with mechanical hydraulic pipes and superior surface reflections.
Version Alpha 12.0 - Bomber Rework
- Visuals: Bomber Toilets reworked to remove helmets and armor plates; they now strictly carry explosive barrels.
- Buffs: Increased Bomber size slightly and boosted explosion damage to 130,000.
Version Alpha 11.0 - Rendering Stability
- Anti-Flicker: Disabled frustum culling recursively for all enemies and player components to solve the invisibility issue.
- Terrain Lock: Increased ground-clamping buffer to strictly keep units above the terrain surface and prevent clipping.
Version Alpha 10.0 - Tactical Evasion
- Boss AI: G-Toilet 4.0 now uses back-dash maneuvers strictly when in close proximity or as a tactical recovery after a Ram attack.
- Movement: Reduced random back-dashing to improve boss aggression and pacing.
Version Alpha 9.9 - High Fidelity Overdrive
- Model Detail: G-Toilet 4.0 upgraded with procedural mechanical plating textures and high-intensity metallic surface shaders.
- Stability Patch: Fixed G-Toilet 4.0 clipping and invisibility by implementing recursive frustum-cull disabling and increased ground-clamp buffers.
- Visual Fidelity: Enabled environment mapping and increased material emissive intensity for boss core components.
- Hyper-Agility: V4 movement speed locked at 28.0; Dodge frequency maximized to keep the battle dynamic.
Version Alpha 9.5 - Hyper-Agile Threat
- Boss Rebalance: Finalized G-Toilet 4.0 melee damage values. Bite: 236,789, Headbutt: 30,000, Ram: 310,000.
- Cry Refinement: Battle Cry for V4 now exclusively provides a massive 4.5x boost to ability cooldown recovery instead of generic stats.
Version Alpha 9.2 - Enraged Resilience
- BGM Evolution: Dynamic BGM switch to 'I Will Survive' during the Undead Resurrection sequence.
- Rage Visuals: Titan TV Man's hands now emit a persistent purple energy glow when in his Undead Rage state.
- Boss Nerf: Reduced G-Toilet 4.0's Bite-Grab Slam Barrage damage to 350,000 and Laser output to 50,000 per tick for balanced difficulty.
Version Alpha 9.0 - Resurrection Protocol
- Undead Awakening: Titan TV Man now enters a 5-second downed state at 0 HP before resurrecting with a dramatic sword-severing cutscene.
- Brutal Arsenal: Post-resurrection, Sword Mode is disabled in favor of 12 devastating brawler moves including Head-Grab Core Beams (2.5M dmg) and Red Screen Face-Slams.
Version Alpha 8.5 - Lateral Artillery
- Side-Mounted Cannon: Repositioned Titan Cameraman's blaster to the lateral side of the forearm for superior visibility and silhouette.
- Firing Sequence: Integrated dynamic arm-raise animation and high-intensity light blue orb projectiles.
Version Alpha 8.3 - Precision Alignment
- Vertical Ordinance: Titan Cameraman's left-arm cannon now features a locked 90-degree downward orientation to match the silhouette of the TV Man's arm blade.
Version Alpha 8.2 - Heavy Industry
- Weighted Animation: Hammer animations now feature extreme wind-ups, longer hangtimes, and violent screen shakes for an authentic "Heavy" feel.
- Cannon Overhaul: Left-arm cannon now features a 50% steeper downward tilt for targeting ground units, with attached armor plating that rotates in unison.
- Mounting Fix: Hard-locked hammer grip and cannon base transforms to forearm bones for zero clipping.
Version Alpha 8.0 - Hammer of Justice
- Hammer Mode: Titan Cameraman now features a black-and-blue Hammer Mode with 7 unique melee abilities.
- Arsenal: Heavy Hits, Down-Slams, Uppercuts, and the devastating Smash Barrage.
Version Alpha 7.6 - Final Showdown Tuned
- Lethal Combat: Finalized G-Toilet 4.0 damage values. Bite: 236,789, Headbutt: 30,000, Powerful Ram: 310,000.
- Cinematic Moves: Added 'Spam Ram' barrage and 'Bite-Grab Slam' execution for G-Toilet 4.0.
- Logic Patch: Fixed damage-clamp preventing bosses from delivering massive one-shot hits.
Version Alpha 7.5 - Melee Overdrive II
- New G-Toilet 4.0 Abilities: Added 'Spam Ram', 'Bite-Grab Slam', and the devastating 'Grab Slam Barrage' finisher.
- Boss AI: G-Toilet 4.0 now proactively targets Titans for grab-executions if they linger too close.
Version Alpha 7.2 - Melee Overdrive
- G-Toilet 4.0 Melee Buff: Initial 50% damage boost to close-range attacks.
Version Alpha 7.1 - Boss Balancing
- G-Toilet 3.0 Nerf: Laser beam damage reduced further from 15,000 to 5,000 per tick to improve game progression and fairness.
Version Alpha 6.9 - Final Escape
- Final Phase: G-Toilet 4.0 now enters a 'Final Stand' mode at 0 HP, restoring 5.5M health and shedding lasers for high-speed triple thrusters.
- Escape Timer: Added a 60-second countdown; defeat the boss before it vanishes.
- Menu Fixes: Fixed scrolling and button interaction issues across all menus.
Version Alpha 6.8 - Technical Polish
- Input Fix: Re-layered HUD buttons above the virtual joystick zone for perfect access.
- Execution Buff: Fixed 1M damage calculation for Titan Cameraman finisher and prevented health-gate clamping.
- Resistance: G-Toilet 4.0 now correctly has 85% resistance vs Blue Core Flame.
- Reinforcements: Backup container drops are now active in all combat modes.
Version Alpha 6.7 - Core Execution
- Execution Move: Titan Cameraman can now grab Bosses and deliver a 1M damage Core Flame burst.
- Finisher Logic: Added detection for Boss-only execution within 70 range.
Version Alpha 6.6 - Tactical Cameraman
- Core Flame: Titan Cameraman now features a core-mounted Blue Flame projector (70k dmg + 50k burn).
- M1 Combat: Integrated punch-combo M1 for close-quarters Cameraman dominance.
- UI Independence: Re-themed HUD for Cameraman; stripped mode-switching and TV Man icons.
Version Alpha 6.5 - Reinforced Support
- Invincibility Gate: Bosses are now completely immune to damage during scripted cutscenes.
- Reinforcement Carrier: A separate Supply-Toilet unit now delivers the 33-unit elite payload.
- Stun Cleanse: Battle Cry now instantly removes stuns and grants temporary immunity for G-Toilet 4.0.
Version Alpha 6.3 - Cinematic Escalation
- Reinforcement Phase: G-Toilet 4.0 now calls a Container Drop at 5M HP spawning 33 elite units.
- Invincibility: Boss is now completely immune to damage during health-gate cutscenes.
Version Alpha 6.2 - Armor Hardening
- G-Toilet 4.0 Refinement: Boss now features reinforced plating that reduces Core Beam damage by 75%.
Version Alpha 6.1 - Reinforced Systems
- Screen Integrity: Component HP increased from 300 to 1500 per phase for superior durability.
- Core Beam Fidelity: Enhanced visual thickness and particle density for Titan TV Man's primary weapon.
- Boss Balancing: G-Toilet 4.0 laser damage now remains static at 100,000 per tick, ignoring Battle Cry damage buffs.
Version Alpha 6.0
- Core Beam: 125,000 Damage / Purple Orb: 50,000 Damage.
- Absorb Protocol: 500 HP/Tick Healing.
- HUD: Added cooldown timers and status alerts.
Version Alpha 5.1 - Cameraman Overhaul
- Titan Cameraman Refinement: Extended jacket length to knees; completely remodeled head and shoulder cameras with higher tactical detail.
- New Weapon: Titan Cameraman now has a functional Left-Arm Cannon Blaster that fires light blue energy orbs.
- G-Toilet 4.0 Polish: Completely removed headphones and legacy glasses; implemented high-fidelity black tactical shades.
- Smart AI: Bosses now feature predictive targeting and tactical ability cooldown management.
Version Alpha 4.2
- G-Toilet 4.0 Balancing: 100k laser dmg/tick, reactive yellow shield (900k HP).
- Design Refinement: 10M HP, 11.5x Multi-Scale, synchronized 9-cannon array.
- Elite Move-Set: Overclocked melee dmg and rotatable thrusters.
Version Alpha 1.7
- Visual Cleanup: Removed red flash from toilets.
- Boss Fixes: G-Toilet 2.0 spawn calibration and Jetpack addition.
- Stability: Locked all toilet NPCs upright.
Previous (1.4)
- G-Toilet 1.0 Visual Fixes and 100k HP buff.
- Missile Toilet logic separation.
- UTTVM Sword and Body particle auras.