G-TOILET 4.0
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TOILET BRAWL

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TOILET BRAWL

The Ultimate Titan Combat

TITAN SHOP

TITAN ROSTER

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SPAWN ENTITIES

UPDATE LOG

Version Alpha 13.2 - Strider Calibration
  • Gait Revamp: Titan Strider walk cycle overhauled with a tight, rhythmic 'small-step' animation for superior grounding and stability.
  • Damage Balance: Titan Strider laser output tuned to 500 damage per tick for consistent combat scaling.
Version Alpha 13.1 - Hull Hardening
  • Hull Extension: Titan Strider body elongated and thickened with a deeper dark grey finish for maximum bulk.
  • Stability Patch: Hard-locked leg connections to eliminate gaps and reduced attack lunge speed to maintain perfect grounded stability.
Version Alpha 13.0 - Tripod Refinement
  • Strider Proportions: Reverted Titan Strider legs to standard Titan height and enlarged the central hull for a more imposing silhouette.
  • Welded Rigging: Perfectly fused leg joints into the hull chassis to eliminate gaps and improve visual stability during brawler combos.
Version Alpha 12.9 - The Titan Strider
  • New Threat: Added the Titan Strider, a towering variant with skyscraper-length armored legs.
  • Armament: Integrated a synchronized 3-beam laser array (Side Cannons + Ventral Laser) with 4-second burst capability.
Version Alpha 12.8 - Model Refinement
  • Wailer Fix: Corrected a procedural spawn conflict where Wailer Toilets were inheriting Strider models and spider-legs.
  • Logic Patch: Prioritized specific forced-type spawns in the wave controller to ensure 100% accurate entity generation.
Version Alpha 12.7 - Optics & Ordinance
  • Camera Reset: Integrated a dedicated reset button next to the HP bar to instantly re-align the view with the Titan's trajectory.
  • Laser Rebalance: Tuned mini-laser damage to 500 per tick and optimized shoulder arrays for independent quadruple suppressive fire.
Version Alpha 12.6 - Heavy Artillery
  • TV Man Head Cannons: Relocated secondary mini-lasers to the upper sides of the head for a superior firing silhouette.
  • Shoulder Arrays: Doubled the secondary cannons on all shoulder TV units to dual-configurations.
Version Alpha 12.5 - HUD Streamlining
  • Speaker Man HUD: Stripped extra ability buttons and rows for Upgraded Titan Speaker Man to create a clean, brawler-focused interface.
Version Alpha 12.4 - Reliability Patch
  • Speaker Man HP: Hard-locked Upgraded Titan Speaker Man integrity to 5,600,000 HP as requested.
  • Entity Anchoring: Implemented aggressive ground-clamp buffers and forced per-frame mesh visibility to eliminate flickering and ground clipping.
Version Alpha 12.3 - Engine Stability
  • Fixed Speaker Man: Resolved a critical scope error that prevented the game from starting when Upgraded Titan Speaker Man was equipped.
  • Performance Tuning: Reduced pixel ratio overhead and optimized renderer precision for butter-smooth mobile gameplay.
  • Memory Lock: Forced per-frame matrix world updates for all boss-class entities to prevent coordinate desync.
Version Alpha 12.2 - Detail Overdrive
  • Visuals: Changed Confused status particles to purple to prevent confusion with impact effects.
  • Fidelity: G-Toilet 4.0 upgraded with side-mounted power cables and high-intensity metallic hull detailing.
Version Alpha 12.1 - Visual Polish
  • Visuals: Removed misleading red particles from buffed toilets (now white glow) to prevent confusion with damage effects.
  • Fidelity: G-Toilet 4.0 enhanced with mechanical hydraulic pipes and superior surface reflections.
Version Alpha 12.0 - Bomber Rework
  • Visuals: Bomber Toilets reworked to remove helmets and armor plates; they now strictly carry explosive barrels.
  • Buffs: Increased Bomber size slightly and boosted explosion damage to 130,000.
Version Alpha 11.0 - Rendering Stability
  • Anti-Flicker: Disabled frustum culling recursively for all enemies and player components to solve the invisibility issue.
  • Terrain Lock: Increased ground-clamping buffer to strictly keep units above the terrain surface and prevent clipping.
Version Alpha 10.0 - Tactical Evasion
  • Boss AI: G-Toilet 4.0 now uses back-dash maneuvers strictly when in close proximity or as a tactical recovery after a Ram attack.
  • Movement: Reduced random back-dashing to improve boss aggression and pacing.
Version Alpha 9.9 - High Fidelity Overdrive
  • Model Detail: G-Toilet 4.0 upgraded with procedural mechanical plating textures and high-intensity metallic surface shaders.
  • Stability Patch: Fixed G-Toilet 4.0 clipping and invisibility by implementing recursive frustum-cull disabling and increased ground-clamp buffers.
  • Visual Fidelity: Enabled environment mapping and increased material emissive intensity for boss core components.
  • Hyper-Agility: V4 movement speed locked at 28.0; Dodge frequency maximized to keep the battle dynamic.
Version Alpha 9.5 - Hyper-Agile Threat
  • Boss Rebalance: Finalized G-Toilet 4.0 melee damage values. Bite: 236,789, Headbutt: 30,000, Ram: 310,000.
  • Cry Refinement: Battle Cry for V4 now exclusively provides a massive 4.5x boost to ability cooldown recovery instead of generic stats.
Version Alpha 9.2 - Enraged Resilience
  • BGM Evolution: Dynamic BGM switch to 'I Will Survive' during the Undead Resurrection sequence.
  • Rage Visuals: Titan TV Man's hands now emit a persistent purple energy glow when in his Undead Rage state.
  • Boss Nerf: Reduced G-Toilet 4.0's Bite-Grab Slam Barrage damage to 350,000 and Laser output to 50,000 per tick for balanced difficulty.
Version Alpha 9.0 - Resurrection Protocol
  • Undead Awakening: Titan TV Man now enters a 5-second downed state at 0 HP before resurrecting with a dramatic sword-severing cutscene.
  • Brutal Arsenal: Post-resurrection, Sword Mode is disabled in favor of 12 devastating brawler moves including Head-Grab Core Beams (2.5M dmg) and Red Screen Face-Slams.
Version Alpha 8.5 - Lateral Artillery
  • Side-Mounted Cannon: Repositioned Titan Cameraman's blaster to the lateral side of the forearm for superior visibility and silhouette.
  • Firing Sequence: Integrated dynamic arm-raise animation and high-intensity light blue orb projectiles.
Version Alpha 8.3 - Precision Alignment
  • Vertical Ordinance: Titan Cameraman's left-arm cannon now features a locked 90-degree downward orientation to match the silhouette of the TV Man's arm blade.
Version Alpha 8.2 - Heavy Industry
  • Weighted Animation: Hammer animations now feature extreme wind-ups, longer hangtimes, and violent screen shakes for an authentic "Heavy" feel.
  • Cannon Overhaul: Left-arm cannon now features a 50% steeper downward tilt for targeting ground units, with attached armor plating that rotates in unison.
  • Mounting Fix: Hard-locked hammer grip and cannon base transforms to forearm bones for zero clipping.
Version Alpha 8.0 - Hammer of Justice
  • Hammer Mode: Titan Cameraman now features a black-and-blue Hammer Mode with 7 unique melee abilities.
  • Arsenal: Heavy Hits, Down-Slams, Uppercuts, and the devastating Smash Barrage.
Version Alpha 7.6 - Final Showdown Tuned
  • Lethal Combat: Finalized G-Toilet 4.0 damage values. Bite: 236,789, Headbutt: 30,000, Powerful Ram: 310,000.
  • Cinematic Moves: Added 'Spam Ram' barrage and 'Bite-Grab Slam' execution for G-Toilet 4.0.
  • Logic Patch: Fixed damage-clamp preventing bosses from delivering massive one-shot hits.
Version Alpha 7.5 - Melee Overdrive II
  • New G-Toilet 4.0 Abilities: Added 'Spam Ram', 'Bite-Grab Slam', and the devastating 'Grab Slam Barrage' finisher.
  • Boss AI: G-Toilet 4.0 now proactively targets Titans for grab-executions if they linger too close.
Version Alpha 7.2 - Melee Overdrive
  • G-Toilet 4.0 Melee Buff: Initial 50% damage boost to close-range attacks.
Version Alpha 7.1 - Boss Balancing
  • G-Toilet 3.0 Nerf: Laser beam damage reduced further from 15,000 to 5,000 per tick to improve game progression and fairness.
Version Alpha 6.9 - Final Escape
  • Final Phase: G-Toilet 4.0 now enters a 'Final Stand' mode at 0 HP, restoring 5.5M health and shedding lasers for high-speed triple thrusters.
  • Escape Timer: Added a 60-second countdown; defeat the boss before it vanishes.
  • Menu Fixes: Fixed scrolling and button interaction issues across all menus.
Version Alpha 6.8 - Technical Polish
  • Input Fix: Re-layered HUD buttons above the virtual joystick zone for perfect access.
  • Execution Buff: Fixed 1M damage calculation for Titan Cameraman finisher and prevented health-gate clamping.
  • Resistance: G-Toilet 4.0 now correctly has 85% resistance vs Blue Core Flame.
  • Reinforcements: Backup container drops are now active in all combat modes.
Version Alpha 6.7 - Core Execution
  • Execution Move: Titan Cameraman can now grab Bosses and deliver a 1M damage Core Flame burst.
  • Finisher Logic: Added detection for Boss-only execution within 70 range.
Version Alpha 6.6 - Tactical Cameraman
  • Core Flame: Titan Cameraman now features a core-mounted Blue Flame projector (70k dmg + 50k burn).
  • M1 Combat: Integrated punch-combo M1 for close-quarters Cameraman dominance.
  • UI Independence: Re-themed HUD for Cameraman; stripped mode-switching and TV Man icons.
Version Alpha 6.5 - Reinforced Support
  • Invincibility Gate: Bosses are now completely immune to damage during scripted cutscenes.
  • Reinforcement Carrier: A separate Supply-Toilet unit now delivers the 33-unit elite payload.
  • Stun Cleanse: Battle Cry now instantly removes stuns and grants temporary immunity for G-Toilet 4.0.
Version Alpha 6.3 - Cinematic Escalation
  • Reinforcement Phase: G-Toilet 4.0 now calls a Container Drop at 5M HP spawning 33 elite units.
  • Invincibility: Boss is now completely immune to damage during health-gate cutscenes.
Version Alpha 6.2 - Armor Hardening
  • G-Toilet 4.0 Refinement: Boss now features reinforced plating that reduces Core Beam damage by 75%.
Version Alpha 6.1 - Reinforced Systems
  • Screen Integrity: Component HP increased from 300 to 1500 per phase for superior durability.
  • Core Beam Fidelity: Enhanced visual thickness and particle density for Titan TV Man's primary weapon.
  • Boss Balancing: G-Toilet 4.0 laser damage now remains static at 100,000 per tick, ignoring Battle Cry damage buffs.
Version Alpha 6.0
  • Core Beam: 125,000 Damage / Purple Orb: 50,000 Damage.
  • Absorb Protocol: 500 HP/Tick Healing.
  • HUD: Added cooldown timers and status alerts.
Version Alpha 5.1 - Cameraman Overhaul
  • Titan Cameraman Refinement: Extended jacket length to knees; completely remodeled head and shoulder cameras with higher tactical detail.
  • New Weapon: Titan Cameraman now has a functional Left-Arm Cannon Blaster that fires light blue energy orbs.
  • G-Toilet 4.0 Polish: Completely removed headphones and legacy glasses; implemented high-fidelity black tactical shades.
  • Smart AI: Bosses now feature predictive targeting and tactical ability cooldown management.
Version Alpha 4.2
  • G-Toilet 4.0 Balancing: 100k laser dmg/tick, reactive yellow shield (900k HP).
  • Design Refinement: 10M HP, 11.5x Multi-Scale, synchronized 9-cannon array.
  • Elite Move-Set: Overclocked melee dmg and rotatable thrusters.
Version Alpha 1.7
  • Visual Cleanup: Removed red flash from toilets.
  • Boss Fixes: G-Toilet 2.0 spawn calibration and Jetpack addition.
  • Stability: Locked all toilet NPCs upright.
Previous (1.4)
  • G-Toilet 1.0 Visual Fixes and 100k HP buff.
  • Missile Toilet logic separation.
  • UTTVM Sword and Body particle auras.

CRITICAL FAILURE

You have been overrun.

Waves Survived
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