thanks for the support-William ps:have a good day
System Authorization Required

ABYSSAL TERROR

Submersible Containment Failure

Initializing Terminal Awaiting Input
Inspired by FNAF
REACTOR
CORE
OBJ_REPAIR LIVES: 3 SYS_POWER
0%
100%
CONSUMPTION_RATE 0.2/s
thanks for the support-William ps:have a good day

ABYSSAL TERROR

Submersible Defense Protocol v5.0

ESTABLISHING SECURE CONNECTION TO SECTOR 7...
SCROLL

EXTRAS

Advanced Combat Scenarios

CUSTOM PROTOCOL

Adjust AI Intensity (0-20)

Challenge: Win on 20-20-20-20 to unlock Admin Auth

5
5
5
5
1.0x

PAUSED

REDEEM_AUTH

[REWARD_01]Finish Night 3 (EASY)
[REWARD_02]Finish Night 3 (NORMAL)
[REWARD_03]Finish Night 3 (HARD)
[REWARD_04]Reach 6AM (TIMED MODE)
[REWARD_05]Survive 100s (ENDLESS)
[ADMIN_ACCESS]Win 20/20/20/20 Custom

Enter earned authentication codes below.

GLOBAL_THREAT_ACTIVE: UNKNOWN
GLOBAL_THREAT_ACTIVE: UNKNOWN
BROADCAST: ...

PUBLIC TERMINAL

Global Sector Transmissions
Scanning frequencies for other operatives...
Broadcast Signal

COMM_LOG: UPDATES

UPDATE 103: HUD OPTIMIZATION - Auto-Dismiss Warnings: Global Broadcasts and Event Alerts now automatically fade away after 5 seconds to keep the operative's field of vision clear during combat.
- Visual Clarity: Reduced persistent screen clutter while maintaining tactical awareness through transient UI pulses.
UPDATE 102: SECTOR BROADCASTING - Global Messaging: The Admin Console now features a 'Global Broadcast' terminal. Admins can transmit text alerts that appear directly on the HUD of every operative currently in a night shift.
- Emergency Overlay: Added a dedicated broadcast banner for incoming sector-wide transmissions.
- Acoustic Alert: Incoming broadcasts now trigger a unique high-frequency signal to grab the operative's attention.
UPDATE 101: TIERED UNLOCK SYSTEM - Admin Challenge: Conquering the 20-20-20-20 Custom Night now officially reveals the ADMIN_666 code.
- Timed Milestone: Surviving until 6AM in Timed Mode now reveals the CHRONOS_MASTER code (Unlocks: Rapid Repair).
- Endless Milestone: Reaching 100 points in Endless Survival grants the CORE_STABILITY code (Unlocks: Silent Operations / 50% less drain).
- REDEEM UI Upgrade: The Redemption terminal now displays an intel summary of all available challenges and rewards.
- Custom Night UI: Added explicit labeling for the 'Ultimate Challenge' on the Custom protocol screen.
THE CENTURY MARK: 100th UPDATE 🥳 - Milestone Achievement: We have officially reached 100 updates for Abyssal Terror! A massive thank you to the operatives for the support.
- Visual Upgrade: Enhanced the 100th-anniversary celebration. Monster party hats are now high-fidelity 3D-style cones with animated pom-poms.
- Office Renovation: Using code 100_UPDATES now also decorates the main console area with animated streamers and falling confetti.
- Commemorative Signature: Added a personal thank-you message to the terminal interfaces.
- Legacy Integrity: The mission continues. The abyss awaits.
NEW: REDEMPTION & ADMIN TERMINAL [AUTH] - System Bypasses: Added a REDEEM terminal for difficulty rewards. Complete the Abyss without shift-skipping to earn unique system cheats.
- Session-Lock: Rewarded codes are only granted if you complete Night 3 without using the manual shift selector in the pause menu.
- Admin Console: Secret developer-only console added for mid-game parameter manipulation.
FIX: COMM TRANSMISSION SYNC [HOTFIX] - Instant Broadcasting: Resolved a buffering issue where messages would not appear in the public feed until a second message was sent. Transmissions are now optimistically rendered for immediate confirmation.
- Signal Optimization: Improved the background synchronization logic to better handle eventual consistency on the global transmission grid.
CRITICAL THREAT: PHANTOM LETHALITY [NEW] - Corruption Fail-State: The Phantom is now a direct lethal threat. If a camera feed remains corrupted for more than 30 seconds, the entity will force a system overload, resulting in an immediate hull breach (Jumpscare).
- Tactical Priority: Operatives must prioritize clearing corrupted feeds with an EMP stun to prevent total system collapse.
UPDATE: MENU LAYOUT OPTIMIZATION - Database Relocation: Moved the 'DATABASE' button from the corner to the primary navigation stack below the Extras menu for better visibility.
- Scroll Indicator: Added a pulsing navigation arrow to the side of the main menu to indicate available content.
- UI Alignment: Adjusted button spacing to maintain clean vertical symmetry on mobile devices.
FIX: TIMED MODE STABILITY & BUFFER - Corrected a bug where holding the repair button in 12AM-6AM mode would incorrectly trigger the 'Repair Progress' completion state. ripar-based time acceleration is now properly decoupled from objective completion.
- Increased Timed Mode battery capacity to 300%.
- Reduced overall system power drain in Timed Mode to improve mission survivability.
NEW: REPAIR OVERDRIVE (EXTRAS) - Endless Mode: Holding the Repair Node now grants 2x Points every second. Focus on maintenance to climb the leaderboard faster.
- Timed Mode: Holding the Repair Node now accelerates time. Use this to speed up the clock and reach 6AM sooner, at the cost of being vulnerable and consuming battery.
FIXED: EXTRAS NAVIGATION CONFLICT - Pause Menu: Resolved a logic conflict where the Shift Selector was accessible during Extras modes. The selector is now strictly hidden during Endless, Timed, and Custom protocols to prevent state corruption.
HOTFIX: TACTICAL ANALYSIS SCROLL - Threat Report: Fixed a critical UI bug where the Threat Report computer screen was not scrollable. Operatives can now fully read tactical breakdowns and counter-measure data after a hull breach.
NEW: CINEMATIC TITLE SCREEN - Atmospheric Entry: Added a dedicated high-immersion Splash Screen featuring a drifting, bloody submarine before the Main Menu.
- Transition: Smoothed the sequence from launch to terminal access with a fade-out effect.
UPDATE: TACTICAL BALANCE & UI - Shift Selector: Added a Shift Selection interface to the Pause Menu. Operatives can now jump to specific Nights during active missions.
- Timed Mode [BUFF]: Increased battery reserves to 200% for the 12AM-6AM protocol to ensure mission viability under high threat loads.
- Endless Mode [NERF]: Implemented a Door Overheat safety feature. In Endless Mode, keeping a laser gate closed for over 25 seconds will force a circuit breaker trip, disabling the gate for 20 seconds.
- Comm Fix: Patched the 'Magnification Glitch' where typing in the COMM terminal would cause UI distortion on mobile devices.
HOTFIX: PERMANENT BRANDING - Project Identity: Permanently hardcoded 'ABYSSAL TERROR' as the primary project title. This ensures the correct name persists through the publishing and deployment cycle without manual intervention.
NEW: PUBLIC TERMINAL [GLOBAL] - Public Transmissions: The Feedback system has been upgraded to a 'PUBLIC TERMINAL'. All operatives can now broadcast messages visible to everyone in the sector.
- Global Feed: See the latest status updates and reports from other players across all submarine divisions in real-time.
REFINED: FEEDBACK CHANNEL - Operative Feedback: The legacy 'FEED' button is now 'COMM' (Communications).
- User ID: Transmissions now display the operative's name and avatar for shared accountability.
NEW: POWER ANALYSIS - Consumption Meter: Added a real-time 'Drain Rate' bar to the main console. This tool monitors the active load from all subsystems (Doors, Lights, Cams) and provides a visual warning as power consumption spikes.
- Tactical Feedback: The meter changes color from Teal (Optimal) to Orange (High) to Red (Critical) based on your current energy usage.
HOTFIX: UI & NAVIGATION - Menu Recovery: Resolved a critical CSS conflict that caused Main Menu buttons to appear black/invisible after returning from the Extras menu.
- Smart Navigation: Updated the "Mission Abort" sequence in sub-modes. Selecting 'Return' from Endless, Timed, or Custom modes now correctly routes back to the Extras Selection rather than the main titles.
- Infinite Power: Patched a bypass leak in the power-grid logic for Endless Mode to ensure a true 100% battery lock.
FIXED: BREACHER HULL PROTOCOL - Visibility Fix: Corrected the missing 'doorSide' assignment. The Breacher will now correctly manifest at the Port-L laser gate.
- Attack Logic: Smoothed state transitions to prevent "teleporting" attacks. The entity now looms at the door for 1.2 seconds before impacting.
- Hull Impact: Increased Breacher battery drain penalty to 18% per successful door impact to emphasize its threat level.
NEW: EXTRAS & CUSTOM PROTOCOLS - Endless Mode: Test your survival limits with infinite power and a high-score system tracking points per second.
- Timed Mode: Classic 12AM to 6AM shift mechanics. Survive the clock to complete the protocol.
- Custom Night: Full control over threat intensity. Individually set AI levels (0-20) for every entity and adjust the system power drain multiplier.
- Dynamic UI: Real-time clock and score displays integrated into the main console hud for new modes.
STABILITY & UI REFINEMENT - Audio Trigger Fix: Resolved a persistent bug where the unique acoustic signatures for the Phantom and Breacher would only trigger once per shift. Buffers now refresh on every spawn event.
- CRT UI Update: Updated the visual settings menu to explicitly label the 'CRT Distortion Intensity' slider for improved operative clarity.
- Audio Legend: The Ship Log now contains an official legend for monster audio cues to help distinguish threats by sound.
- Navigation Logic: Hard-reset the audio driver when returning to the Main Menu to ensure consistent track playback.
BREACHER REDESIGN - Visual Overhaul: The Breacher has been completely redesigned with a more visceral, jagged silhouette to better reflect its role as a biological siege engine.
- New Jumpscare: Implemented a unique, high-intensity jumpscare for the Breacher featuring aggressive twitching and rapid lunging.
- Database Integration: The updated design and lore have been fully synced with the Entity Database for tactical review.
SETTINGS AUDIT - Independent Channels: Performed a full audit of the audio and visual controllers. Every setting (Music, SFX, CRT, FOV) is now strictly decoupled and operates on its own dedicated logic path.
- Volume Linearization: Fixed a calculation error where procedural music was being scaled twice by the volume slider. Audio levels are now linear and consistent.
- Navigation: Added 'Return to Menu' to the Shift Complete screen for smoother flow.
ENTITY DATABASE & LORE - Entity Database: The Gallery has been converted into a full tactical database. Each entity now features a classified subject file containing their terrifying backstory and origin lore.
- Visual Reconstruction: All entities have been redesigned with high-complexity silhouettes for a more distinct and horrifying presence in the depths.
- Interactive Simulation: Test your courage in the Database with the 'Simulate Breach' function to preview jumpscares before your shift begins.
GENESIS OVERHAUL - Entity Redesign: All 4 primary threats (Leviathan, Crawler, Phantom, Breacher) have received massive visual upgrades. Silhouettes are now more jagged, complex, and menacing.
- Dynamic Jumpscares: Overhauled the death sequences. Jumpscares now feature a high-speed "lunge" animation and violent screen shake for maximum impact.
- Entity Viewer Sync: The Jumpscare Gallery has been updated to showcase the new lunge animations and redesigned forms.
VERTICAL ALIGNMENT FIX - Eye-Level Detection: Adjusted all doorway entity silhouettes to appear higher in the door frame. Subjects now align with central viewport height for improved visibility.
- Subject Preview: Added an Entity Viewer accessible from the main menu corner. Preview any entity's jumpscare animation and sound effects safely from the lab.
ENTITY VISUALS & UI - Custom Jumpscares: The "System Failure" visual now varies based on which entity breached your hull. Face the Leviathan, Crawler, Phantom, or Breacher directly upon death.
- Compact Interface: Menu controls for Logs and Settings have been redesigned into a sleek, side-by-side box layout for better accessibility.
- Mission Abort: Fixed navigation flow for death and victory screens.
FIXED: CRAWLER VISIBILITY - Path Calibration: Re-aligned entity paths to match their respective doors. The Crawler now correctly paths through the Port (Left) hall to the Left Door.
- Scaling Adjustments: Reduced entity width in doorways to ensure they fit within narrow sub-frames without being clipped by bulkheads.
- Z-Layer Priority: Boosted entity rendering layer to z-index 15 to prevent occlusion by ambient light masks.
OCULAR VISIBILITY REFINEMENT - Flashlight Feedback: The laser gates now illuminate and reflect light when your flashlight is active, providing clear visual confirmation of scanning.
- Dark Adaptation: Entities now stay completely undetectable in the dark halls. You MUST use your flashlight to reveal them through the laser gates.
- High-Contrast Flares: Illuminated entities now emit a high-intensity white signature, making them clearly visible through the laser grid when caught in your beam.
LASER DEFENSE OVERHAUL - Laser Gates: Replaced all opaque hydraulic doors with high-frequency transparent laser grids. Monitor the hallways safely while doors are active.
CRITICAL STABILITY PATCH - Lives System Fix: Fixed a race condition where multiple entities could subtract lives simultaneously. Retries are now accurately tracked.
- Entity Visibility: Significantly enhanced the ocular signatures of entities at the Right Door to ensure they are visible under flashlight beams.
- Hydraulics Calibration: Repaired door panel animations. Doors now fully slide from the top housing to the floor bulkhead.
RETRY PROTOCOL - Lives System: Added a limited retry system based on difficulty. Losing a life lets you retry the current shift, but losing all lives resets you to Shift 1.
- Easy: 5 Lives | Normal: 3 Lives | Hard: 2 Lives.
BEHAVIORAL HORROR (NEW) - Enhanced Entities: Monsters now feature more complex, jagged silhouettes and glowing ocular signatures.
- Procedural Posing: Entities now appear in various positions (peeking, looming, stalking) across camera feeds and doorways, making their movements harder to track.
AESTHETIC ENHANCEMENT - Visible Horror Decor: Significantly increased the opacity and intensity of blood splatters and claw marks on the Main Menu for a more ominous atmosphere.
BRANDING & AESTHETIC UPDATE - Game officially renamed to ABYSSAL TERROR.
- Main Menu overhaul: Added atmospheric claw marks and blood splatters for a grittier horror experience.
INTELLIGENCE UPDATE - Dynamic Ship Log: The monster guide paper now provides difficulty-specific tips and tactical adjustments based on your chosen mode.
STABILITY UPDATE - Implemented "Hard Reset" protocol for audio to fix persistent Main Menu music issues.
- Added dedicated Settings button to the Main Menu.
- Added functional Pause Menu with real-time volume controls.
- Added "Return to Menu" capability during active shifts.
AUDIO OVERHAUL - Added 8-bit procedural music for Menu and Gameplay.
- Upgraded monster SFX with realistic thuds and retreat cues.
- Unique spawn alerts for Phantom and Breacher.
ENVIRONMENT - Detailed submarine interior added to all camera feeds.
- Hub room decorated with reactive consoles and wiring.
SYSTEM TUNING - Difficulty Selector: Easy, Normal, and Hard modes.
- Night 3 rebalanced for smoother progression on lower modes.
- Flashlight beam intensity and visibility improved.
OPERATIONS - All cameras clearly labeled (L-HALL, R-HALL, etc.).
- EMP Stun mechanic fully integrated with battery cost.
Abyssal Intelligence Report
CAM_01 [PORT HALL]

SYSTEM FAILURE

Tactical Analysis // Source: Sector 7 Console
TERMINATED BY: UNKNOWN_SIGNAL
THREAT DESCRIPTION:

Hull integrity compromised by external biological force.

COUNTER-MEASURE:

Seal perimeter bulkheads immediately upon detection.

OPERATIVE TIP:

Stay vigilant. The depths do not sleep.

HULL BREACH DETECTED.

SHIFT COMPLETE

Reactor stabilized. Prepare for next cycle.

SHIFT COMPLETE. SURVIVED.

Destination reached. The depths are behind you.