Get Ready!
Enter the Caves of Defense
Objective: Prevent zombies from reaching your base. Survive 50 Waves to win the game!
Deploy units by selecting a hero card and tapping a valid tile (off the path). Earn gold by defeating enemies and use it to build or upgrade defenses.
Titan (Reward): The heavy bruiser.
• High Damage: Devastating single-target firepower.
• Durability: Extremely high HP, can soak up hits.
• Strategy: Place at the end of path segments to capitalize on its high damage potential.
Blob (Reward): Toxic area-denial specialist.
• Venomous Splat: Hits deal AoE damage and apply a slow + venom effect.
• Crowd Control: Excellent for clustering zombies for your AoE units.
Tri-Gunner: The triple-barrel powerhouse.
• Fire Cones: Projects three directional range triangles.
• Directional Control: Tap the unit and use the Rotate button to change his facing!
• High DPS: Fast attack speed and great damage output.
Sword-man: The melee master.
• Melee Bonus: Deals significantly more damage to enemies right in front of him.
• Critical Headshot: Has a random chance to deal 2x damage on any hit.
• Durability: Higher base health than ranged units.
Priest: The holy protector.
• Divine Shield: Passively reduces damage taken by all nearby heroes.
• Curse of Weakness: Weakens nearby zombies, reducing their health, damage, and movement speed.
Kamboomer: The ultimate sacrifice unit.
• Automated Rush: Spawns at your base and runs towards the nearest zombie.
• Contact Detonation: Explodes on touch for massive splash damage (500+ direct, 100 min at edges).
• Last Resort: Explodes if defeated before reaching a target.
• Danger: High friendly fire! Damages heroes and allied zombies in range. No upgrades available.
Gold Miner: The ultimate investment.
• Wave Income: Generates Gold at the end of every wave.
• Visual Growth: Watch his design evolve from rags to riches as you upgrade!
• Rock Solid: Has the highest health of any hero unit!
• Scaling: Higher levels significantly increase Gold generation.
Necromancer: Summons Risen Corpses on the path. These friendly zombies fight enemies head-on.
• Scaling: Upgrades increase summoned unit HP and Damage.
Contaminator: Releases fast Plague Carriers. They explode on contact or death, dealing heavy area damage.
• Scaling: Upgrades increase explosion Damage and unit HP.
Caltrop Controller (Trapper): Deploys stationary Spike Traps on the path. Traps damage and slow any enemy passing over them.
• Scaling: Upgrades increase trap HP and Damage.
Commander: Elite strategic leader.
• Commander's Presence: Passively boosts Damage and Attack Speed of all nearby heroes.
• Emergency Reinforcements: One-time use. Calls in a squad of permanent Rifle units to his position.
Medic Drone Bay: The most affordable support unit. Periodically deploys drones to Heal and Un-stun nearby hero units and Allied Zombies.
Rifle: Basic defender with balanced range and fire rate.
Shotgun: Low range but high damage. Good for clusters.
Sniper: Extremely long range and piercing damage for heavy targets.
Flamethrower: Deals continuous area damage to all zombies in range.
Tesla Coil: Shoots chain lightning that jumps between multiple enemies.
Arc Welder: Elite, high-cost unit. Projects an intense, high-frequency beam that melts single targets incredibly fast.
VS Armor Zombies: Damage per hit is capped! Snipers are useless here. Use Rifles or the Arc Welder to overwhelm them with many small hits.
VS Smog Strider: Physical resistance is high! Use Tesla Coils or Arc Welders which bypass physical armor to take it down. Position them far enough away to avoid the fog aura.
VS Hive Master: Protect your key units! Use Reinforcement Drops to provide fodder for the Hive Master's attacks, saving your expensive permanent units.
VS Decay Creeper: Kill it before it reaches the base! Use Stasis to keep it in a kill-zone. If it dies near your units, be ready to replace them if the acid pool destroys them.
VS Mirror Zombies: They reflect 50% damage. Be careful using Snipers, as they might kill themselves! Use Spells or several lower-damage units to spread the risk.
VS Swarm Spawners: Don't let the minis overwhelm you. Use Flamethrowers or the Firestorm spell to clear the area quickly.
Survival (Swamp/Waste): Slows and stuns are common. Position heroes in groups so they can cover each other when one gets disabled.
Volcanic Rift Tip: Your first unit is Level 2. Place an Arc Welder or Tesla Coil first to maximize this free power boost!
Volcano (Reward - 8 CR): Calls down a volcanic meteor. Deals massive impact damage and sets surviving enemies on fire.
Blizzard (Reward - 6 CR): A map-wide storm that lasts 30 seconds, significantly slowing all zombies on the field.
Scrap Metal Barricade (4 CR): Builds a junk wall on the path with its own health. Zombies must destroy it to pass. Heroes/Spells will NOT target it.
Berserker (7 CR): Manually applies the Aggressive Effect to heroes in an area (3x Damage, but they may attack allies!).
Healing Spell (3 CR): Heals all heroes and allies in a target area.
Camouflage (6 CR): Makes heroes in area immune to all damage for 5 seconds. Extremely effective for Kamboomers!
Gravity Well (5 CR): Creates a vortex that pulls enemies to the center and slows them by 80%.
Electric Surge (4 CR): A beam of lightning that stuns all enemies in its path for 2 seconds.
Time Warp (5 CR): Significantly increases attack speed of all heroes in range for 6 seconds.
Firestorm: Rains fire in an area, dealing massive damage to all enemies hit.
Battle Cry: Boosts attack speed of all heroes in a specific radius.
Stasis: Freezes a group of zombies in place for several seconds.
*Earn Crystal Shards every 2 waves cleared.
Placing a hero now triggers a Global Cooldown. You must wait for the timer to end before deploying another unit.
• Kamboomer: 12s Cooldown.
• High-Tier Heroes: 5-8s Cooldown.
• Medic Drone: 1.5s Cooldown.
Tactical Data Uplink (12 CR): Deploys a persistent Data Relay Network. Nearby heroes gain massive damage and speed buffs. While active, the uplink triggers a Precision Laser Strike on a single high-threat target every 10 seconds.
Orbital Strike (10 CR): Fire a massive satellite-based laser at the target tile. Deals extreme damage to all zombies in a large area. Great for clearing huge waves.
Reinforcement Drop (8 CR): Instantly deploys 3 elite, high-level Rifle units to the area for 20 seconds. They vanish once the time is up, providing temporary emergency cover.
Hero Health: Heroes now have health bars! If a hero takes too much damage from zombie abilities or hazards, they will be destroyed.
Strength Scaling: Hero health is now calculated based on their Damage and Upgrade Level. Stronger, more upgraded units are naturally much tougher!
Tim (Secret Boss): The playful nightmare.
• Fun Factor: 10% chance to spawn on even waves.
• Base Play: Has 20,000 HP and one-shots your base if he touches it. Don't hurt him, just... don't let him in.
• Note: Cannot be spawned in Sandbox.
Random Number (67): Unpredictable speedster.
• Roll of Fate: Gets a number from 1 to 100 on spawn. The higher the number, the faster he runs!
Static Charger: Anti-hero tactical threat.
• Electric Buildup: Gains 1 charge for every hit received.
• Pulse Release: At 10 hits, it releases a pulse that Stuns nearby heroes for 10s.
• Scaling: Every 3 pulses released increases its Max HP by 10%.
Gluttonous Gorge: A super-tanky undead behemoth.
• Feast & Grow: Consumes Nutrient Globules or defeated friendly units to permanently increase its Max HP and instantly heal.
• Starve it: Focus fire on food items and the Gorge itself to prevent it from becoming unstoppable.
Pustule Patcher: A lime-colored zombie that serves as a mobile food source.
• Burst: Upon death, it leaves behind a Nutrient Globule.
Nutrient Globule (Targetable): A physical "food" item on the path.
• Zombie Buff: Passing zombies are healed and gain a small speed boost.
• Destructible: Your heroes can and should target these to deny the horde their resources.
Sky Terror: Grotesque winged creature that flies above the path.
• Aerial Nature: Bypasses all ground-based friendly units (Risen Corpses, Traps, etc.).
• Hard to Hit: Only your Rifle heroes, Sniper heroes, Spells, and Specials are capable of targeting this aerial threat.
Abductor Zombie: High-priority tactical threat.
• Hero Abduction: Upon reaching a hero, it disables them and begins carrying them backwards towards the spawn point.
• Sacrificial Drop: If defeated while carrying a hero, it drops the unit, dealing 35% Max HP damage to them.
• Hero Destruction: If it reaches the spawn point with a hero, the unit is destroyed and you lose 2 Lives.
Allied Zombie (Special): A friendly undead!
• 50% Spawn Chance: May appear with any wave.
• Bounty: Grants 5 Lives and 200 Gold if it reaches your base.
• Mutual Defense: Other zombies will stop to attack it. Your heroes will prioritize protecting it!
Furious Fiend: The angriest speedster.
• Enraged: Extremely fast movement.
• Berserk: Permanently doubles speed when health drops below 50%.
Normal: Standard speed and health.
Zombie Lord (Boss): Master of the undead.
• Undeath Aura: Nearby zombies take 30% less damage.
• Minion Resurrection: Regularly revives two recently defeated zombies.
• Shadow Grasp: Disables nearby hero units.
• Dark Pact: Gains temporary invulnerable shields at 75%, 50%, and 25% health.
Rifle Zombie: Tactical shooter threat.
• Suppressive Fire: Periodically stuns/slows units in a cone in front of it.
• Targeted Kill: Prioritizes and deals extra damage to your lowest-health heroes.
• Ammo Scavenger: Gains a damage buff when nearby zombies die.
Vampiric Leech: Parasitic presence. Its Life Drain Aura constantly siphons health from all nearby heroes, dealing damage and healing the Leech every second.
Forge Breaker: Economic menace. Every few seconds, it targets a random hero and reduces its level, forcing you to spend gold to re-upgrade.
Resource Drainer: Taxing presence. Forces all heroes in its radius to consume Gold every time they fire. If you run out of Gold, these heroes will be stunned until you earn more!
Investment Imp: Gold thief. Periodically steals 10 Gold from your reserves and converts it into health for itself or a nearby zombie.
Punishment Zombie: Vengeful defender. While active, every time *any* zombie dies, it applies 1.5s of Cumulative Stun to a random hero on the board. 💡 TIP: Focus fire on this zombie first to stop the chain-stunning!
Chaos Shambler: Fully unpredictable! Randomly mutates every few seconds, gaining bursts of speed, healing, or mimicry of other zombie abilities.
Judgement Zombie: 1000 HP ticking time bomb. It ignores your base *unless* you kill 3 other zombies while it's active. If triggered, it Rampages (fast speed + stuns heroes). 💡 TIP: Kill it before any other zombies to prevent the rampage! If killed while NOT in rampage, it stuns all units on death.
Nullifier Zombie: Anti-magic field. Disables all hero buffs (Battle Cry) and active spells in its radius.
Graviton Shambler: Gravity well. Pulls units closer visually and significantly slows their attack speed.
Mimic Zombie: Deceptive. Appears as a normal zombie but transforms into a much stronger, faster red form at 40% health.
Echo Weaver: Explosive path. Leaves behind unstable "echoes" that explode after a short delay, damaging units.
Spirit Walker: Intangible. Periodically becomes a ghost, making it completely immune to physical damage.
Armor Zombie: Caps incoming damage per hit. High-damage Snipers are useless. Use fast-firing units instead!
Mirror Zombie: Reflects 50% of damage back to the hero attacking it. High-damage units might kill themselves!
Swarm Spawner: Weak alone, but constantly spawns mini-zombies to overwhelm defenses.
Smog Strider (Mini-Boss): Range-Nullifier. Halves hero range and has 70% physical resistance.
Hive Master (Mini-Boss): Targets heroes directly and summons stinging drones.
Decay Creeper (Mini-Boss): Fast Killer. Stacking decay DOT and leaves acid on death.
Boss (Wave 10+): Massive HP, regenerates health and roars to stun towers.
NEW: Anti-Meta Adaptation - All final bosses track damage. Every 5s, they gain 60% resistance to the hero type that dealt the most damage. Diversify your defenses!
NEW: Final Horde - Map bosses no longer fight alone. On the final wave, they lead a relentless horde of regular zombies to overwhelm your base.
Sand Wurm King (Desert Canyon)
Design: A massive, segmented sand-colored worm with menacing fangs and jagged rocky armor plates protruding from its spine. Its eyes glow with a predatory amber light.
Abilities: Burrows underground to avoid fire, Sandblasts to blind units, spawns Sand Shifters, creates Quicksand traps, and unleashes Map-wide Tremor Stomps.
Glacial Leviathan (Frozen Wasteland)
Design: A colossal, hulking creature carved from jagged crystalline ice. Glowing sapphire veins pulse through its semi-translucent body, and freezing mist rolls off its sharp appendages.
Abilities: Massive Ice Armor reduction, Arctic Breath (AoE Freeze), calls Hailstorms, Frost Shield, and a push-back Winter's Fury nova.
Bog Behemoth (Swamp Mire)
Design: A lumpy, moss-covered monstrosity draped in tangled roots. Bioluminescent fungal growths sprout from its back, and it leaves a trail of murky swamp slime wherever it treads.
Abilities: Toxic Spores (Stacking DOT), Regenerative Slime, Grasping Vines (Roots units), spawns Toxic Bloaters, and a massive Corrosive Burst on death.
Frost King (Frozen Wasteland)
Design: A colossal undead king in shattered ice armor, wielding a jagged frozen mace. Mist continually swirls around his crown.
Abilities: Freezing Breeze (AoE Freeze), Ice Shard (Ranged Damage & Slow), and massive armor plating.
Infernal Tyrant (Volcanic Rift)
Design: A demonic obsidian titan wreathed in roaring flames. (20,000 HP SUPER-BOSS)
• Magma Skin (Passive): Immune to fire; resists explosives.
• Seismic Presence (Passive): Stuns nearby heroes and spawns Magma Golems.
• Lava Surge: Sends a wave of molten lava along the path.
• Volcanic Chain: Searing link between heroes; sever the connection by placing units in-between.
Doom Bringer (Doom Site)
Design: A colossal armored construction worker wielding a massive hammer and wearing a bucket helmet. (20,000 HP DUAL-PHASE)
Abilities:
• Phase 1: Heavy armor and massive wide-area hammer stuns.
• Phase 2 (50% HP): Speed increases, armor breaks. Uses fists for longer-duration, rapid-fire stuns in a smaller area.
Sekai Zombie (Creator Entity)
The digital ghost of the chatbot. Unpredictable and high-tech:
• Code Corruption: Disables random hero attacks periodically.
• Idea Spark: Drastically boosts speed of all nearby zombies.
• Creative Feedback: Drains health from nearby heroes based on how many DIFFERENT types of heroes you've built.
• Meta-Narrative: Resurrects defeated zombies from the dead pool to fight again.
• Infinite Loop: 50% chance to respawn at a random location upon death (max 3 times).
Abomination Overlord
The ultimate sandbox chaos entity. 5000 HP and 10 powers:
• Adaptive Armor: Becomes immune to the last damage type taken.
• Corrupting Aura: Converts a nearby hero into a weak zombie.
• Spatial Shift: Teleports forward randomly.
• Essence Drain: Heals whenever any zombie dies.
• Disruption Pulse: Stuns all heroes in a massive radius.
• Summoner's Call: Spawns 3 powerful random zombies.
• Replication: Splits into two at 50% health.
• Time Warp: Doubles speed of all other zombies.
• Last Stand: Invulnerable + Rapid Heal at 10% health.
• Chaos Pulse: Randomly stuns or pushes back units.
Desert Canyon (⭐⭐): A standard battlefield with a predictable path.
• Exclusive Zombie: Sand Shifter - Periodically burrows underground, becoming completely untargetable by towers.
Frozen Wasteland (⭐⭐⭐): Icy conditions make defensive positioning key.
• Exclusive Zombie: Ice Spitter - Attacks your heroes with frost, stunning their fire rate for a short duration.
Swamp Mire (⭐⭐⭐): A winding, foggy path that keeps zombies in range for longer but hides dangers.
• Exclusive Zombie: Toxic Bloater - When defeated, it releases a massive cloud of poison that stuns all nearby heroes for several seconds.
Doom Site (⭐⭐⭐⭐⭐⭐): The massive construction zone. A long trek with high-threat specialists.
• Exclusive Enemy: Doom Minion - Small non-zombie worker with a bucket helmet. 500 HP, armored, and uses area-of-effect hammer stuns.
• Exclusive Enemy: Golden Hammer - Elite worker with 1250 HP and 3x Gold bounty. Much higher armor rating.
Exclusive Threat: Cinder Strider - Radiates a Heat Aura damaging nearby heroes. Leaves Molten Geysers and Ash Clouds to blind and burn your defense. Ignites at 50% HP for a speed boost.
Extreme Difficulty: All zombies hit 2x harder and have 1.7x HP. Wave counts are doubled.
The Economy: Start with 1300 Gold. Upgrades cost an additional 100 Gold. Zombies have 28% chance (18% for Boss) to drop 4x Gold.
Crystal Shop (Lvl 9): Select a unit to access the Level 9 shop. Limited to 2 units per game. Medic Bay costs 5 Crystals, others cost more.
Tired Effect: 30% chance on waves 5, 7, 11, 15... Heroes cost more, attack slower, and have less range/damage.
Power Outages: Happens every 10th wave (except 60). Costs double, screen darkens, and hero range is halved.
Challenge Waves: Press the yellow button in 10s on even waves to start a 30s timer. Reward: 1000 Gold + Next hero is Lvl 2. Fail = Instant Defeat.
Limits: Max 7 Heroes. Victory at Wave 60 with 3 Lives.
Challenge: Infinite waves of escalating difficulty. Every zombie type (except the Sandbox Overlord) can appear here. Sandbox bosses appear at Wave 100 and 150!
Elite Tactics: Hero limit increased to 25 Units and all heroes gain +1 Base Damage.strategic placement is mandatory.
Ultimate Training: Exclusive to this map and Sandbox, heroes can be upgraded to Level 10 for god-like power.