a neat gun game

scrollable btw!
DEV (DRAG)

Spawn on wave: 1

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Total Dusts: 0
Select an item to see details.

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Wave 5 Cleared!

You have 0 unbanked Dusts.
If you keep fighting and die, you only keep 80%.

"welcome to me game harhar, expect updates from a day or week."

GAME INFO (V0.8.4)

Classes & Abilities:
- Speedster: 1.1x Speed, 0.78x HP. Ability: True Speed (1.8x speed, bullet dodge, 3s duration).
- Parrier: 35 Max HP, 0.5x Speed. Ability: Heavy Shield (2x Parry window duration).
- Gambler: 1/10 Jackpot chance. Win: 33s Immortality & Green Aura. Fail: 11s Cooldown.

Dusts & Economy:
- Earnings: Kills grant 1-2 Dusts base. Drop range increases by +1 every 10 waves cleared!
- Banking: Every 5 waves, Bank & Exit. Dying mid-run forfeits 20% of unbanked Dusts.

Parry Mechanics:
- Perfect Parry: After a hit, shield stays active for 0.28s (0.56s for Parrier) to hit nearby foes.
- Penalty: Base 5s. Each hit in the window adds 0.9s penalty (Cap: 45s).

Difficulty Buffs/Nerfs:
- Baby: +150 Max HP, 0x Dusts, Auto-Heal +20 HP every wave.
- Easy: 0.75x Dusts.
- Hard: 1.2x Dusts (Activates after Wave 9).
- Impossible: 1.55x Dusts (Activates after Wave 9). 12 of EACH enemy type per wave. No entity cap. Runners/Dashers move 1.55x faster. Launcher bombs delay for only 0.4s.

Bosses:
- Wave 10 Elite: Grants +12 HP on clear.
- Wave 20 Puzzle: Enter code to disable instakill lasers. No enemies spawn.
- Wave 30 Master: Bullet hell. Impossible mode adds minion spawns and infinite spin acceleration.

MAPS

Neon Era: The classic grid. Spawns from edges.

The Spartan Era: Sand arena. Enemies from 4 doors. Spears instead of bullets.

VERSION HISTORY

V0.0.1: Inception. Movement and grid background established.

V0.1.0: Added basic enemy types and HP system.

V0.2.0: Implemented Parry mechanic and Wave progression.

V0.3.0: Spartan Era map, dynamic menu themes, and Wave 10 Bosses.

V0.4.0: Laser Puzzle, Laser Master, and Impossible difficulty.

V0.5.0: Dusts currency, Store menu, Bouncing Bullets, and Parry Revamp.

V0.5.7: Milestone: Achievements system, Difficulty Alerts, and Fire-Rate Caps.

V0.5.8: Fix: Achievements list rendering and store tab reliability.

V0.5.9: Fix: Bank & Exit screen persistence issue.

V0.6.0: Update: Refreshed Details menu and polished navigation stability.

V0.6.1: Milestone: Added Wave 100 Impossible challenge and Backrooms secret.

V0.6.2: Update: Backrooms transition is now available on all difficulties at Wave 100.

V0.6.3: Update: Expanded Backrooms challenge with Camera-follow, Black Trapezoid entity, and Run mechanics.

V0.6.4: Update: Improved Backrooms navigation with pathfinding arrows and refined Black Trapezoid entity behavior.

V0.6.5: Update: Added dynamic Chase Music and refined maze arrows to guide towards the Black Trapezoid.

V0.6.6: Fix: Resolved issue where navigation arrows were missing due to target placement in walls.

V0.6.7: Fix: Improved stability of music customization and fixed editor hang issues.

V0.6.8: Fix: Resolved persistent blur effect during music/asset updates in the editor.

V0.6.9: Balance: Adjusted Backrooms chase speeds (Player: 1.55x, Monster: 1.5x).

V0.7.0: Update: Adjusted run speed to 1.51x, set stamina to 40s duration, and added proximity tracker.

V0.7.1: Balance: Implemented momentum penalty for Black Trapezoid turns (0.9x speed multiplier).

V0.7.2: Update: Stamina buffed to 50s with faster regen. Added objective UI and chase start visual effects.

V0.7.3: Feature: Added Suggestion Box in Main Menu and Feedback Log in Dev Menu for community input.

V0.7.4: Fix: Re-engineered Suggestion Box 'Back' button for improved responsiveness and stability.

V0.7.5: Fix: Strictly locked '???' achievement to Backrooms entry trigger only.

V0.7.6: Balance: Doubled Backrooms monster speed to 2.0x base velocity.

V0.8.0: Milestone: Added Classes shop featuring 'Speedster', 'Parrier', and 'Gambler' with unique abilities and restrictions.

V0.8.1: Fix: Resolved issues where Gambler's jackpot failed to negate contact and explosion damage.

V0.8.2: Milestone: Added difficulty-based Boss Achievements ("Easy", "Not Bad", "Oh Wow", "HOW?!!") and reduced Gambler jackpot cooldown to 30s.

V0.8.3: Balance: Buffed Parrier (35 HP, 2x Parry Impact/Time). Added 'TRUE SPEED' ability-dash achievement for Speedster.

V0.8.4: Balance: Removed Parrier AOE impact nuke; maintained 2x follow-up parry duration. Updated menu synchronization.

Music Volume 100%
Shoot SFX 50%
Parry SFX 60%
Hit SFX 70%
Death SFX 50%
Achievement Unlocked
Cold Blooded 1
HP
25/25
V0.8.4 (beta)
DUSTS 0
WAVE
1
Drag Left to Move
Tap Field to Shoot
Tap Shield to Parry
Jump
Parry

SURVIVED

Wave 5

a neat gun game

STORE

Pick one upgrade

UPGRADE GUN

Adds Auto-Aim assist

FULL HEAL + HP

Set Max HP to 30 and Heal

+1 DAMAGE

Bullets deal 2 damage

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