ANIMATRONIC
SIMULATOR
The Hunter's Night Protocol
System Patch Notes
V2.9: Into the Pit
- Added 'Into the Pit' expansion.
- New Map: The Ball Pit (Dual-Era layout).
- New Unit: Pit Bonnie.
- Pit Bonnie Ability: 'Pit Dive' - Teleport between 1985 and Present.
V2.8: Secret of the Mimic
- Added 'Secret of the Mimic' expansion.
- New Map: The Excavation Site (Features Pattern Distortion).
- New Unit: The Mimic.
- Mimic Ability: 'Perfect Imitation' - Copies a random elite ability for 5s.
V2.7: Ultimate Custom Night
- Added 'Ultimate Custom Night' (UCN) map.
- New Units: Golden Freddy, Plushtrap, and Helpy.
- Golden Freddy Ability: 'Void Warp' - Instant teleport to random room.
- Plushtrap: Immune to detection while active.
V2.6: Forgotten Warehouse
- Added fan-made 'Forgotten Warehouse' map.
- New Guard Defense: Remote Security Blinds that seal pathways.
- Prototype Mangle Ability: 'Vent Siphon' - force open sealed shutters.
V2.5: Fredbear's Diner
- Added Fredbear's Family Diner map.
- New Units: Fredbear & Spring Bonnie.
- Fredbear logic: Guard stationary in Office.
- Golden Lullaby: Slows camera cycling by 10s.
V2.4: Help Wanted & Detection
- Glitchtrap 'Glitched Cam' logic fixed (Win check on orange room).
- Help Wanted: 5s stun on camera detection added.
- Help Wanted: 40% chance for Dark Green flashlight check.
- Vanny: Ability now pulls guard closer to her location.
V2.3: Pizzeria Simulator
- Pizzeria Sim map adjusted to match original layout.
- Molten Freddy 'Reach' ability: Attack from 1 room away.
- Detection: Caught on camera makes map glow RED; moving teleports you to start.
- Scraptrap: Ability pushes guard to furthest room.
V2.2: Sister Location & UI
- Added Sister Location map (Rental facility).
- NOISE METER mechanic added (Exclusive to Sister Location).
- Circus Baby & FT Foxy: Abilities reset Noise Meter to zero.
- Ability button moved beside Joystick; System Log removed.
V2.1: Legacy Fixes
- FNAF 2: Guard wears mask when light is used or cameras off.
- FNAF 2: W. Foxy teleported by light; Others by mask.
- FNAF 1: Guard 70% chance to check halls.
- FNAF 1: Office door resets only when reaching Show Stage.
- AM Clock: Time now advances every 6 seconds.
THE OBJECTIVE
Your Goal
Infiltrate the facility, navigate the hallways, and neutralize the security guard in the Office. Timing is everything.
Movement
Use the virtual joystick to move your unit. Avoid being caught on active camera feeds or flashlights.
The Attack
Reach the Office. Wait for the guard to be distracted by their monitor or blinded by your ability, then strike. Be careful: closed doors or masks will block your advance.
GUIDE
MAP COUNTERS
- FNAF 1: Return to Show Stage if the guard locks you out.
- FNAF 2: The mask/light checks are frequent. Attack when cameras are UP.
- FNAF 3: Beware of Audio Lures that pull you away from the junction.
- FNAF 4: The Bedroom glows red when lights are used. Retreat to the Porch to reset.
- SISTER LOCATION: Manage your NOISE METER. High noise blocks entry to the Office.
- PIZZERIA SIM: Navigate the vent maze. DETECTION: If caught on camera, the map glows red for 5s. Moving during this alert teleports you back to the start.
- HELP WANTED: DETECTION: If caught on camera, you are stunned for 5s. 40% chance the guard checks a flashlight (Dark Green room). Being spotted by any light source teleports you back to the start.
- WAREHOUSE: The guard uses SECURITY BLINDS. Every few seconds, a key hallway or room will be sealed shut with metallic shutters, blocking your path completely.
- SECRET OF THE MIMIC: Guard uses SITE LOCKDOWN to seal entire sub-levels or tunnel paths. Alternate routes are required.
- INTO THE PIT: Beware of the INSANITY METER. Staying in one room too long teleports you to start and stuns you for 10s. If spotted, the guard SEALS DOORS in your current room.
INITIALIZE
Select Combat Unit
UNIT
ABILITY
Desc
YOU
ILLUSION
G
Cam Feed
GUARD WATCHING
...
Noise Level
0%
Insanity
0%
SUCCESS
Desc