- Soul Forge: New upgrade tree! Spend Soul Shards to permanently buff your souls.
- Soul Rework: Every soul now has a thematic role (Regen, Time Control, Tank, etc.).
- Justice Balance: Added a 'Heat Gauge' to prevent infinite circular mode exploits.
- Flowey's Vine Wall: Flowey now has a 25% chance to reduce massive damage by 75%.
- View Counter: Track how many souls are watching your determination on the main menu.
- Global Rankings: Fetches the top 50 players worldwide with real-time avatars.
- Music Update: Integrated 'Undying Strength' (P1) and 'Undying Determination' (P2).
- Phase 1.5: Transition formally named with new custom music track.
- Boss Drop: Replaced Undyne Spear with "Undyne's Armor" (Massive HP/DEF stats).
- Snowgrave: Now a standalone Magic ability requiring 100 Freeze stacks.
- Noelle Magic Fix: Ice Shock now targets accurately; Snowgrave animation fully realized.
- Undyne Spear Re-code: Fixed accuracy calculation and damage scaling.
- UI Stability: Enhanced menu return logic after gear selection.
- Dust Effects: Bosses now gracefully dissolve into particles upon Phase 2 defeat.
- Noelle UI: Added a dedicated FREEZE progress bar to monitor Snowgrave readiness.
- Attack Animations: Every weapon features unique flashy visual effects.
- UI Overhaul: Futuristic grid background and particle-rich soul carousel.
- KR Removal: The Karma (KR) system has been completely removed for simplicity.
- Spam Fix: All attacks now strictly honor iframes; 60fps spam damage is removed.
- Sans Buff: Increased base damage for the Sans soul to compensate for KR loss.
- UI: Replaced Main Menu 'Extras' with a direct 'How to Earn' badge guide.
- Magic Fix: Resolved logic errors preventing magic spells from firing.
- Undyne Rebalance: All Undyne attacks now deal a fixed 3 base damage.
- DEF Rework: Defense is now percentage-based (2 DEF = 2% reduction).
- Critical Mastery: Critical hits now strictly apply a 2.0x multiplier.
- Damage Logic: Weapon base damage now acts as the calculated midpoint.
- Sans Rework: Attacks now deal strictly 1 DMG but apply KR drain.
- Flowey P2: Fixed invisibility bug and added a monstrous new sprite.
- Cinematic: Added a mid-fight transition scene with boss-to-boss dialogue.
- Extras: Added "How to Earn" hints for badges and enabled full scrolling.
- Debug: Expanded Dev Menu with Phase-skip and Invincibility commands.
- Phase 2 Fix: Transition now strictly requires both bosses at 0 HP.
- Tag-Team: Attackers are randomized each turn with visual highlights.
- Discovery: Added "How to Earn" hints to all badges in Extras.
- Logic: Fixed Gaster Blaster KR logic and menu persistence issues.
- Noelle Soul: Added freezing mechanics, Ice Shock, and the Snowgrave ultimate.
- HEAT Badge: Win using only Fireballs to unlock the power of ice.
- Kindness Buff: Greatly increased healing throughput.
- Undyne Spear: Base damage buffed to 30; Dual-Axis fight bars added.
- Sans Soul: Now available by default for all players.
- UI: Added radiant glow effects to high-tier badges.
- Large Flowey: Visual overhaul for Phase 2 with monstrous animated sprite.
- Tag-In Mechanic: Undyne and Flowey now swap attacking roles turn-by-turn.
- Dynamic Themes: Procedural music now shifts based on the active attacker.
- AI Banter v2: Conversations are now direct, reactive to health levels, and conversational after deaths.
- Vine Stab: Added Flowey's signature ground-based area denial attack.
- Balancing: Reduced Phase 2 projectile speed and density by 15% for fairness.
- AI Overhaul: Banter Engine now proceduralizes 100% of speech.
- Flowey Buff: Upgraded pellets to high-density fans.
- AI Banter: Integrated real-time 'Banter Engine' for procedural dialogue between bosses.
- Flowey: Fixed invisible pellet rendering and synchronized attack patterns.
- Difficulty: Undyne's attack rate increased by ~40%.
- UI: Added "How to Unlock" tooltips for all locked Souls, Weapons, and Armor.
- UI: Soul selection now explicitly states unlock requirements in the carousel.
- Sans Soul: Standard HP replaced by 25 Dodges (DGS).
- Mechanics: 1.5s I-Frames; Boss only deducts 1 DGS per hit.
- Recovery: Food items now recover 2 Dodges for the Sans Soul.
- UI: Dynamic DGS counter; shifts to 1/1 HP on depletion.
- KR: Visual Karma drain overlay implemented on Undyne's HP bar.
- Justice Overload: New 2-stage TP loop for massive 750 DMG Judgment.
- Perseverance: Reworked into Endurance Resistance (50% DMG reduction for 3s).
- Epic Animations: Golden beam for Judgment and radiant soul selection auras.
- Balancing: Fine-tuned Sans and Papyrus magic for competitive play.
- Soul Magic: Justice, Sans, and Papyrus exclusive abilities.
- Visuals: Soul Selection Auras & Top 20 Ranking Expansion.
- MAGIC System: Spend TP on Fireball, Heal, Shield Bash, or Time Warp
- SOUL Selection: Choose from 6 unique souls with distinct passives
- Intro Screen: Atmospheric "PICK YOUR SOUL" sequence
- Rebalanced Damage: Undyne now deals min 2 DMG (down from high floor)
- TP Mechanic: Build energy by hitting, dodging, or taking damage
- Reward: Undyne Soul unlocked after first win (+1 Life, 2x HP)
- Fixed Layering: Rain and Dust now strictly render in the background
- Integrated mid-fight taunts and dialogue triggers
- Fixed Empty Gun "Loaded" state damage calculation
- Buffed Empty Gun special damage (now 5.0x multiplier)
- Doubled base player damage to match boss HP pools
- Re-tuned Phase 2 damage-per-hit for fairness
- Added epic 30-second Phase 2 transition sequence
- Re-coded procedural music for 64-beat cycles (high variety)
- Added Phase 2 "Undying Resolve" track to the Jukebox
- Updated showDialogue for queued multi-line storytelling
- Locked "Empty Gun" Loaded state to strictly one-turn limit
- New Badge: 'Marksman' (Beat Undyne with Cowboy Hat & Empty Gun)
- New Gear: Cowboy Hat (2x ATK), Pistol, Sniper, Minigun
- Added 'Soundtrack' player to Extras with legacy track archive
- Added original procedural music tracks for Phase 1 & 2
- Fixed text orientation bug in descriptions
- Fully resolved menu flavor-text overlap issues
- Optimized audio context for background playback
- Fixed UI overlap where flavor text interfered with sub-menus
- Reduced Undyne's Phase 1 speed for better accessibility
- Improved dialogue box management during transitions
- Fixed Turn Combat hang (Bullets stop spawning 1s before turn end)
- Added aggressive cleanup for stuck projectiles
- Optimized Extras Menu layout (Close button to Top-Right)
- Finalized 4,500 total HP scaling for Phase 1 & 2
- Integrated live Global Rankings into Extras
- Expanded Badge details with clear unlock goals
- Standardized BGM autoplay & transition logic
- Added descriptions for gear in menus (Stats + Flavor)
- Badges now show "How to Earn" instructions
- Added Ranking tab to Extras menu
- Standardized item unlocking persistence
- Added Badges & Global Stats Saving
- Added Extras Menu & Changelog
- Rainbow Stick unlocked for Stick challenge
- Re-tuned Boss HP (1.5k / 3k)
- Fixed Weapon selection bugs
- Added Numerical HP displays
DEV MODE ACTIVE: STATS UPDATED IN REAL-TIME