GENERAL RULES
Each turn you have 3 Move Points. A move point is used when you move or rotate a unit. Cores generate $0.25 per turn.
3-POINT MOVEMENT (Hacker/Virus)
These units can move up to 3 tiles. 1 tile = 1 point. However, if you move diagonally, you can only move a total of 2 tiles. 3-tile moves must be perfectly straight lines.
THE GIANT ROBOT
A massive 2x2 unit. It stores your money; if it dies, your $ is locked at 0. It has 5 HP and a 5 HP Shield. Its attacks bypass enemy shields. If the shield is destroyed, it can no longer move or attack.
HACKER MECHANICS
Can attack in the middle of a move. Move 1, attack, then use your remaining 2 move points. It attacks up to 3 squares away orthogonally or 2 diagonally.
VIRUS & BLAST ZONES
Attacking costs $1. Requirement: The Virus must be within a 3x3 area of any corner of your Giant Robot to trigger an attack. Attacks create a 3x3 blast zone that deals damage on the following turn.
DATA SMASHER
Charges in a straight line. Damage dealt = number of tiles moved. After a charge or attack, it must wait 1 turn. Rotating or moving 1 tile does not trigger cooldown.