Players under 10 are recommended not to play because of violence, brutality, and more. Please stay safe!
Credits to Attack on Titan for the songs
Nature's Tactical Battle
We will add attack on titan stuff and this event is FOREVER! so enjoy attack on titans visit guys!
• Transport Jeep added: Fast troop carrier with a mounted gun (5,000 HP).
• Troop Management: 3 soldiers can auto-ride the jeep and be dropped on command.
• Combat Vehicle: Can run over allies and enemies with mild lethality.
• Interactive Controls: Select the Jeep to trigger the 'Drop Soldiers' tactical maneuver.
• New Command Console: Mobile units now use a quantity selector for batch spawning.
• Tactical Trench added: Defensive structure that provides cover for infantry while vehicles drive over.
• Trench Controls: 'Lock' to prevent entry and 'Forward' to launch an assault.
• Stationary units like Mortars and Barriers remain tap-to-place for instant precision.
• AoT Visual Overhaul: Scouts now have green capes and dual blades.
• Armed Cart Titan now has a quadrupedal rock-beast appearance.
• Rock Tanks updated with a "Colossal Titan" muscular rock texture.
• Balanced unit scales to match original AoT proportions.
• Added the Scout unit: High mobility and speed flanker from AoT.
• New Campaign Mode: "Attack on Titan" - Enemies exclusively use AoT units.
• Fixed Fused Unit spawning in the HUD.
• Added AoT category to Shop for special units.
• Sandbox Mode now unlocks all units and upgrades automatically.
• Fixed Tank and Maniac buttons initialization.
• Sandbox mode does not affect main game progression.
• Added "Armed Cart Titan" to the Shop for direct purchase.
• Balanced Shop costs for late-game units.
• Updated Fusion Hut logic for better stability.
• Fixed HUD visibility bug after exiting Fusion Hut.
• Ensured Battle HUD restores correctly on match start.
• Updated internal UI state synchronization.
• Added "Restore Units" menu in Fusion Hut.
• Fused units can be bought back for a 50% discount.
• Enabled Rock Tank for Fusion chamber.
• Fixed dynamic unit re-locking after fusion.
• Fixed Fusion Hut menu transition bug.
• Synchronized HUD visibility for Fusion interface.
• Optimized element caching logic.
• Added the Tank: A dual-turret rock behemoth that crushes units.
• Added the Maniac: A chaotic white leaf attacking allies and enemies alike.
• Opened the Fusion Hut: Combine 2 units into powerful deterministic results!
• Added Glitch blood effects for Maniacs.
• Fixed Camera Teleport buttons responsiveness.
• Optimized scrolling logic for mobile WebKit.
• Updated internal navigation handlers.
• Added Camera Shortcuts (Ally, Middle, Enemy).
• Improved map navigation speed.
• Refined fixed HUD positioning.
• Enabled smooth vertical battlefield scrolling.
• Added scroll-lock during unit/barrier placement for better precision.
• Synchronized Minimap viewport visualization.
• Optimized 3000px canvas rendering performance.
• Added Tactical Minimap to track units and bases.
• Fixed disappearing base bug in massive battlefield.
• Pushed bases further apart for longer matches.
• Synchronized battlefield coordinates for units.
• Mortar Soldiers are now stationary.
• Mortar Soldiers can be placed anywhere via click.
• Fixed Mortar spawn logic.
• Added Mortar Soldier (AOE Damage).
• Expanded Battlefield & Farther Bases.
• Enhanced AI unit variety based on level.
• Removed Song Selector (Back to Classic).
• Improved Main Menu arrow navigation.
• Main Menu arrow navigation.
• Enhanced music slots for customization.
• Menu UI scrolling refinements.
• Reflecting Barrier added (10k HP).
• Ally bullets pass through friendly defenses.
• Update Log implemented.
• Heavy Gunner unit.
• Zombie Survival & Boss Rush modes.
• Scrollable HUD panels.
• ON/OFF setting buttons.
• Audio controls & Louder Music setting.
• In-game Pause/Exit menu.
• Gore system & Blood splatter.
• Safety warning screen.
• Prototype launch.
• Base-invasion mechanics.
• Sandbox & Quick Match modes.
Sacrifice two to create one. Once used, they are lost.
Re-buy sacrificed units at a 50% discount.
+2 Currency per tick
Reduce collection interval
High DMG & Fire Rate, Low SPD
10k HP & Damage Reflection
Lethal AOE Blasts (Auto-aim)
10k HP Behemoth. Dual Turrets.
White leaf. Attacks EVERYONE.
High speed & mounted turret.
High mobility & speed flanker.
Units hide for cover. Tanks roll over.
Fast carrier with mounted gun. Carries 3.
The enemy rock base has been crumbled.