Slide, Grow, and Dominate the Arena
Play in a private arena with friends
Other snakes in your session will appear in the arena automatically!
You became gummy food.
• Growth Limit: Snakes now have a maximum length to keep the arena competitive.
• Strategic Size: Once you hit the cap, you stop growing, making you a target for everyone else!
• Max size is adjustable in the settings.
• Map Expansion: The arena is now 4x larger (8000x8000).
• Increased Food: More gummy orbs scattered throughout the field.
• More Bots: Added more AI competitors to keep the space busy.
• Anti-Spawn Kill: Players and bots now check for clear space before entering the arena.
• No more instant explosions on start.
• Optimized bot replenishment logic.
• Multiplayer Lobby: Create or join private rooms with friends.
• Real-time Sync: See other players' snakes and compete for length.
• Dynamic Session Handling: Join via 8-digit codes.
• Added "Share Result" to capture and show off your final score.
• Added Global Like button on the main menu.
• Added Remix functionality to create your own version.
• Visual heart animations when the arena is liked.
• Added Gummy Skin selection menu.
• New Styles: Classic, Neon Glow, and Candy Stripe.
• Enhanced snake rendering for skin patterns.
• Skins persist between game sessions.
• Expanded render distance for smoother snake tracking.
• Optimized food and entity update loops for better FPS.
• Adjusted camera zoom logic for a better strategic view.
• Fixed issue where snakes could die by hitting their own body.
• Improved collision filtering for same-entity checks.
• Fixed "phantom deaths" caused by coordinate wrapping precision.
• Refined collision hitboxes for ultra-tight maneuvers.
• Optimized broad-phase collision performance.
• Moved Leaderboard to a slide-out drawer to declutter gameplay.
• Improved drawer performance with hardware-accelerated transitions.
• Enhanced HUD visibility.
• Added Floating Virtual Joystick for precise steering.
• Added Visual feedback for touch inputs.
• Optimized touch latency and event capturing.
• Refined boost button responsiveness.
• Optimized collision detection with bounding box broad-phase.
• Refactored rendering pipeline for smoother performance.
• Improved memory management for entities.
• Unified state management for leaderboard syncing.
• Fixed "Ghost Lines" when snakes wrap world edges.
• Fixed "Collision Blindness" at world seams.
• Improved Leaderboard sync after death.
• Fixed issue where menu would auto-hide on load.
• Polished transitions between menu and gameplay.
• Added a professional Main Menu screen.
• Improved game start flow.
• Added 'How to Play' quick guide.
• Removed world boundaries! Snakes now wrap around the edges.
• Smooth segment transition through portal edges.
• Bot AI adjusted for infinite navigation.
• Fixed "ghost deaths" during tight turns.
• Adjusted collision hitboxes for fairer gameplay.
• Improved collision logic performance.
• Added Persistent Global Leaderboards!
• Added Changelog system.
• Optimized mobile boost button responsive zones.
• Improved bot spawn logic.
• Classic gummy snake physics.
• Local leaderboard tracking.
• Dynamic world boundaries.