HOW FAST THE UNIT TRAVERSES THE ARENA. PLAYER BASE IS 3.2.
ROTATIONAL VELOCITY OF WEAPONS. AFFECTS PARRY WINDOWS AND HIT FREQUENCY.
RAW POWER PER STRIKE. CRITICAL HITS MULTIPLY THIS VALUE BY 2X.
DEALS DAMAGE OVER TIME EVERY 0.5S FOR 3 SECONDS.
REDUCES MOVEMENT SPEED BY 50% FOR 3 SECONDS.
UNIT IS COMPLETELY IMMOBILIZED FOR 2 SECONDS.
DEALS 2 DMG (3 TIMES) INSTANTLY WHENEVER THE UNIT ATTACKS OR USES AN ABILITY.
MELEE UNITS CAN DEFLECT PROJECTILES BY STRIKING THEM. REFLECTED SHOTS PASS HARMLESSLY THROUGH THE ORIGINAL SHOOTER.
ATTACKING JUST AS AN ENEMY STRIKES CAN DEFLECT DAMAGE AND FLIP THEIR SPIN DIRECTION.
CROSSBOW BOLTS AND SPECIAL ABILITIES CAN PASS THROUGH MULTIPLE ENEMIES IN ONE SHOT.
MAGIC PROJECTILES SUBTLY CURVE TOWARD THE NEAREST TARGET FOR INCREASED ACCURACY.
PROJECTILES REFLECT OFF ARENA WALLS. BOW ARROWS GAIN STRENGTH AFTER THE FIRST BOUNCE.
CERTAIN ACTIONS LIKE PARRYING CAN REDUCE YOUR ABILITY COOLDOWN INSTANTLY.
MOST PROJECTILES BOUNCE OFF WALLS. BOW ARROWS GAIN +1 DMG AFTER A BOUNCE.
MAGIC PROJECTILES (ICICLE, FIREBALL) SUBTLY CURVE TOWARD THE NEAREST ENEMY.
LIGHT PROJECTILE. 50% CHANCE TO GAIN AN EXTRA BOUNCE.
HEAVY PROJECTILE. 5% CHANCE TO PIERCE THROUGH TARGETS.
75% CHANCE TO BURN. EXPLODES ON CONTACT.
5 DMG + SLOW EFFECT. 15% CHANCE TO FREEZE SOLID.
HEAVY EARTH MAGIC. DEALS 8 DIRECT DAMAGE.
LEGENDARY INSTANT ARC PROJECTILE. PIERCES ALL TARGETS AND DEALS 10-15 DAMAGE.
BOUNCES UP TO 6 TIMES OFF WALLS AND ENEMIES. DEALS 5 DMG PER HIT.
FREEZE THE CHAOS TO PLAN YOUR NEXT SQUAD POSITION.
REDUCES SPEED TO 50% FOR TACTICAL OBSERVATION.
TOGGLE VISUAL BOUNDS FOR PIXEL-PERFECT COLLISION CHECKS.
OCCURS RANDOMLY. DEALS 2X DAMAGE AND TRIGGERS SCREEN SHAKE.
FLOATING INDICATORS SHOWING THE EXACT HP REDUCTION PER HIT.
TEXT ALERTS APPEARING WHEN BURN, SLOW, OR FREEZE IS APPLIED.
APPEARS WHEN A UNIT'S ARMOR BAR IS FULLY DEPLETED.
SHOWS THE NAME OF THE ABILITY BEING TRIGGERED (E.G. SLASH, THRUST).
APPEARS WHEN AN ACTION SUCCESSFULLY REDUCES YOUR ABILITY COOLDOWN INSTANTLY.
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ABILITY: SLASH (15 DMG)
ABILITY: VOLLEY (4-SHOT)
ABILITY: LUNGE (DASH STRIKE)
ABILITY: AMBUSH (BLINK + SPIN)
ABILITY: SLICE (1.5S DELAY)
ABILITY: THRUST (PRECISION STRIKE)
ABILITY: RAPID (3-BOLT BURST)
ABILITY: RAGE (+0.2X SPIN/STACK, MAX 15)
ABILITY: TELEPORT (DODGE)
ABILITY: UNLEASHED (ARC SLASH)
ABILITY: STAR (3-WAY STAR)
COMBAT SUMMARY REPORT