v6.3
Geometric Correction
- Interface Patch: Properly routed the Shape Arch building to the new 'Shapes' menu category in the build interface.
- Sizing Pass: Verified and enforced compact sizing for all geometric creatures to ensure pixel-precision.
"Found that missing arch! Now the Shapes have their own dedicated sanctuary menu."
v6.2
Geometric Genesis
- New Creature: SHAPES. Intelligent geometric beings that randomize their appearance (Cube, Circle, or Triangle) when summoned.
- Exclusive Architecture: Added the Shape Arch building. A pink sanctuary strictly reserved for Shapes; regular stickmen are barred from entry.
- Separate Society: Shapes now prioritize their own structures, creating distinct geometric districts within your city.
"Why should humans have all the fun? Shapes bring a new aesthetic to the city, and their exclusive pink arches look fantastic next to the ink-skyscrapers."
v6.1
The Social Blueprint
- Conversational AI: Stickmen now engage in real-time chats! They initiate conversations and nearby citizens respond logically.
- Topic Tracking: Entities follow specific topics including weather, food, fear, and personality-based dialogue.
- Living Communities: FBI Agents and Citizens now communicate while patrolling or working, making the city feel truly inhabited.
"I wanted to hear what they were thinking. Now, instead of just walking, they talk about their lives, their hunger, and their fears."
v6.0
Architect's Protocol
- Advanced City Stats: Large dashboard with high-fidelity trend graphs and precise, thin icons for Population, Taxes, and Monsters.
- Simulated Multiplayer: Visitors now act like real players—joining servers dynamically, floating through the world, and leaving randomly.
- Universal Bug Tracker: Integrated sub-menu in the History tab to track the status of all fixes with severity color-coding.
- Meteor Kinematics: Destructive celestial rocks now flip horizontally to match flight trajectory and have impact sizes scaled to their visual mass.
- Data Fortress: Resolved critical bugs where home cities were erased or overwritten during server visits/rejoins.
"Every line drawn is a step toward perfection. The city is now more stable, transparent, and alive than ever before!"
v5.5
Global Connectivity
- New Feature: Server List. Visit other players' cities from an infinite scrollable global list!
- City Requirement: Worlds only count as servers and attract visitors if they contain an active city.
- Permission System: Set visitors to 'View Only' or grant them 'Co-Owner' status to build alongside you.
- Social Simulation: Random visitors now join and explore your city to make the world feel alive.
- Advanced Visitors: Real player-like floating sprites who can now enter and leave your world dynamically.
"The world is bigger than just your sketch. Now you can explore the infinite creativity of other Architects across the ink-verse!"
v5.1
The Celestial Impact
- New Power: METEOR. Call down destructive celestial rocks with randomized sizing and perfectly scaled impact zones.
- Tactical Destruction: Meteors now accurately destroy buildings and ignite massive fires based on their visual size.
- Visual Accuracy: Meteor sprites now flip horizontally to match their flight trajectory.
"I wanted something that felt truly heavy. Seeing a giant meteor level half a block while a tiny one just pops a single house makes the sky feel dangerous!"
v5.0
Chronicles & Catastrophes
- New System: Era & Year Chronology. World history now advances from Stonestick to Sketchage automatically every year.
- New Power: Tornado. A devastating 30-second cyclone that orbits and tosses entities and buildings in its path.
- New Power: Shotgun. A lethal player-exclusive tool for instant entity removal with a dedicated tactical UI.
"The world finally has a sense of time! And the Tornado... well, let's just say the city cleaner just got a lot more chaotic."
v4.9
Trophies & Training
- New Feature: Achievement Badges! Complete difficult challenges to unlock rare rewards in the Almanac.
- Badge - Chaos: Cause total city destruction to unlock the terrifying HATRED creature.
- Badge - AAA MY EYES: Set the Eye of Cthulhu on fire to unlock the Lierys hunters.
- Badge - Not on my watch!: Defeat a Sussy creature to unlock the Sussy trait for customization.
- Learning Center: Full video tutorial suite added for all 20+ sandbox tools and powers.
"Players needed a reason to push the city to its limits. These badges reward you for the absolute chaos you create!"
v4.5
Interstellar Expansion
- New Menu: The Store! Accessible via the toolbox to acquire special starter packs.
- New Creatures: Space People. Regular citizens who prefer the vacuum-sealed comfort of high-tech space suits.
- New Creature: Sphidos. Deadly, highly aggressive monsters that hunt without mercy.
- Pack Unlock: Acquired via the Space Starter Pack in the Store.
"The city is no longer just local—it's galactic. But watch out, Sphidos aren't your typical nighttime visitors."
v4.4
Cartography & Preservation
- New Feature: Maps! Switch between Endless Flatland, Deep Waters, Great Rivers, and dense Forests.
- New Feature: Archives! 30 local save slots to store your unique city layouts.
- Overwrite Protection: The system now warns you before overwriting existing data.
"Finally, you can save your hard work! And building a city around a river or on islands adds a whole new layer of strategy."
v4.3
The Covetous Hand
- New Creature: GREED. A cunning and disruptive entity that harvests the strength of others.
- Ability: Steal Power. GREED can permanently strip traits from victims and add them to its own arsenal.
- Selective Thievery: GREED intelligently targets beneficial traits like Swift, Tank, and Aggressive to become a customized powerhouse.
- Close Combat: When not stealing, GREED delivers a heavy Slap dealing 20 damage.
"Greed doesn't just want power—it wants YOUR power. Seeing a monster walk away with your favorite stickman's Swift trait is truly heartbreaking!"
v4.2
Mirror of Wrath
- New Boss: HATRED. A manifestation of the player's inner hatred.
- Meta-Lore: HATRED represents the player's own negative emotions and malice within the city.
- Advanced AI: Teleports to dodge incoming bullets and close the gap on targets.
- Devastating Arsenal: Uses high-damage Hate Shots and calls down lethal black Hate Thunder.
"HATRED isn't just a monster; it's you. It feeds on every choice made in anger within this sketch world."
v4.1
Living City: Conversational AI
- New Speech System: Stickmen and creatures now talk to each other through sketch-style speech bubbles.
- Interactive Dialogue: Entities respond to each other's topics, including weather, food, fear, and personality traits.
- Dynamic Context: Citizens react to their surroundings, like burger joints or terrifying monsters, with relevant chatter.
"The silence is finally broken! Seeing them argue about food or scream about monsters makes the city feel like a real community."
v4.0
The Great Storm & Infinite Horizons
- New Power: Thunder. Calls down devastating lightning strikes that set targets on fire.
- Sandbox Evolution: Removed all camera borders. The city is now an infinite workspace.
- Weather Patterns: Dynamic cycles for Summer, Rain, and Heavy Storms.
"I wanted the world to feel unbounded. No more limits, just pure elemental chaos from the clouds!"
v3.9
Social Dynamics & Flaws
- New Traits: Fat, Ugly, Lazy, and Stupid added to the traits pool.
- New Emotions: Mocking and Disgusted. Citizens now react to the appearance of others.
- Social Logic: 'Fat' creatures are now mocked by nearby entities, while 'Ugly' ones cause disgust.
"Realism is about how people treat each other. The mocking emotion adds a whole new layer to the stickmen's personalities."
v3.8
Biological Rhythms
- Life Cycle: Added Birthdays and real-time aging (1 year per minute).
- Mortality: Stickmen now naturally pass away and reach the afterlife at age 100.
- Sleep System: Most creatures now lie down to rest at night.
- New Effect: Nightmare. Sleeping creatures can now wake up crying for 20 seconds.
"Adding a life cycle makes the city feel like a living, breathing place. Even monsters need a nap sometimes!"
v3.7
Information Age
- New Feature: Stick City News. A newspaper-style popup reporting on major world events.
- Alert System: Broadcast a city-wide Warning Alert to force all citizens into shelters immediately.
- Almanac Expansion: Comprehensive Wiki tabs for Creatures, Effects, and Powers.
"The player needed a way to manage the chaos. The Alert system is your panic button, and the News is your record."
v3.6
Elemental & Behavioral Pack
- New Creatures: Icelings (Mini & Icey) and Lierys (Fire-friendly hunters).
- New Traits: Icey, Neutral, Mini, and Evil.
- New Effects: Singing, Confused. Singing creatures hum with musical note sprites!
- Confusion Logic: Newly spawned creatures move aimlessly for 10 seconds.
"The singing effect adds so much life. It's not just a still image place anymore; it's a realistic musical sketch!"
v3.5
Arsenal & Stability Overhaul
- Weapon Variety: Sword and Battle Axe added to the customization menus.
- Visual Weapons: Entities now visibly hold their equipped weapons.
- System Optimization: Fixed critical crashes related to massive creature counts and asset loading.
- UI Fixes: Restored scrolling systems and refined the inspector layout.
"I had to go back and fix the foundations. No more 'undefined' objects or broken backgrounds—just smooth, weaponized fun."
v3.4
The Power of Control
- New Power: Freeze. Apply a 20-second deep freeze to any character.
- Direct Control: Joystick and buttons for sprinting and attacking with creatures.
- Performance: Optimized the main game loop to handle 100+ entities with zero lag.
v3.3
The Primal Instinct
- New Trait: Cannibal. Certain creatures now hunt and consume their own kind to survive.
- New Trait: Gluttonous. These ravenous monsters require a double meal (two kills) to be satisfied before resting.
"I wanted to make the ecosystem more brutal. Now a Sphixos might find its neighbor looks just as tasty as a citizen!"
v3.2
Law & Order
- Strict Incarceration: Prisons now only house defeated characters with the Evil trait.
- Justice System: Regular citizens are no longer subject to jailing; they move to the afterlife peacefully.
"I realized regular citizens shouldn't be in the same cells as monsters. The prison is now reserved exclusively for those who chose the path of Evil!"
v3.1
The Corruption Begins
- New Trait: Evil. Injects pure malice into any character.
- Chaotic AI: Evil entities lose all loyalties and will aggressively hunt down anyone they see, whether they are citizens, FBI, or even other monsters!
"I wanted to see what would happen if a character simply didn't care who they hit. The Evil trait turns any friendly iceling into a nightmare!"
v3.0
The Toxic Touch
- New Power: Poison. Inflict lingering toxic damage to stickmen and monsters with a single tap.
- Toxin Effect: Poisoned entities turn green and take damage over time for 20 seconds.
- Sandbox Utility: A new tactical tool added to the sidebar for chemical chaos.
"I wanted to round out the elemental powers. We had fire and ice, so a slow-acting toxin felt like the natural next step for total control!"
v2.9
Visual Learning
- New Almanac Tab: Tutorials. Added video demonstrations for the Fire and Ice powers.
- Interactive Learning: Watch how to effectively utilize powers before deploying them in your city.
"I wanted to make sure players really understand the potential of their powers. A video is worth a thousand tooltips!"
v2.8
The Absolute Zero
- New Power: Freeze. Apply a 20-second deep freeze to any character with a single tap.
- Tactical Stasis: Frozen characters are completely immobilized and unable to attack, allowing you to curate or defend your city easily.
"I wanted to give players more control over the chaos. Sometimes you just need to put a monster in time-out!"
v2.7
Tiny But Mighty
- New Trait: Mini. Formalized the tiny stature trait with a dedicated icon and stats.
- Risk vs Reward: Mini entities are much faster and harder to hit, but their health is reduced significantly, making them glass cannons.
"The icelings were just the beginning. Now anything can be Mini, if you're brave enough to manage their low health!"
v2.6
The Neutral Ground
- New Trait: Neutral. Some monsters now respect your space.
- Defensive AI: Neutral creatures will wander peacefully unless they are provoked or attacked. Once hit, they enter an Aggravated state and fight back!
"I wanted to add more nuance to the creatures. Now you can walk past some monsters without fear, as long as you keep your sword sheathed."
v2.5
The Master Control
- New Feature: Direct Creature Control! Take command of any monster in the city.
- Interactive Tools: Use the joystick to move, and dedicated buttons to Attack and Sprint.
- Tactical Advantage: Controlled monsters can sprint faster and strike with lethal precision.
"I realized players wanted to see the city through the eyes of the Sphixos or the Lierys. Now you can!"
v2.4
The Frosty Frontier
- New Trait: Icey. Freezes attackers or victims on contact for 20 seconds.
- New Creature: Icelings. Tiny, friendly, and ice-cold companions!
"Watch your step! These new icelings are as friendly as they are freezing. A perfect defense against hot-headed monsters."
v2.3
The Dim-Witted Addition
- New Trait: Stupid. Some characters are now significantly less capable.
- Clueless Behavior: Stupid characters move aimlessly, ignore nearby monsters, and cannot use weapons effectively because their aim is nonexistent.
"Intelligence is a spectrum, and we've finally added the far left side of it. Enjoy the chaos of citizens walking right into danger!"
v2.2
Flaws & Fatigue
- New Traits: Ugly and Lazy. Because not everyone in Stick City is perfect or motivated!
- New Emotion: Disgusted. Triggered when citizens witness something with the Ugly trait.
- Behavioral Quirks: Lazy characters move much slower, take longer breaks, and are so detached they won't even notice monsters until it's too late.
"Realism is about the imperfections. Now your city feels a bit more... human? Or at least more like a lazy sketch!"
v2.1
Heavy Metal Update
- New Weapon: The Axe. A devastating tool dealing 60 damage!
- Universal Utility: Great for chopping wood (and monsters). Anyone can now be equipped with an axe.
- Visual Weapons: Characters now visibly hold their equipped weapons during walk and idle.
"We wanted to give the citizens something with real weight. 60 damage isn't just a number, it's a statement!"
v2.0
The Bladed Edge
- New Weapon: The Sword. A classic melee-style ink blade for both heroes and monsters.
- Balanced Combat: The sword offers high damage (2x) with a respectable medium attack speed.
"Sometimes you just need to keep it classic. A sharp edge is worth a thousand ink-bullets!"
v1.9
Peace & Harmony Update
- New Trait: Friendly. Creatures with this trait are completely passive.
- Pacifist Behavior: Friendly entities will not attack citizens or other monsters, and they won't fight back when hit.
"Not every sketch needs to be a fight. Now you can have monsters that just want to wander your city in peace!"
v1.8
Firepower Upgrade
- New Weapon: Shotgun added for FBI Agents.
- Tactical Advantage: Shotguns deal 3x damage compared to standard pistols, but have a slower reload time.
- Visual ID: Weapon icons now replace text names in the inspector for a cleaner tactical look.
"The FBI requested more stopping power for the recent monster outbreaks. We gave them the best ink-blasting shotgun we could sketch!"
v1.7
The Traits & Personality Update
- Multi-Trait System: Entities can now possess multiple unique characteristics.
- New Traits added: Smart, Giant, Weak, Aggressive, Fire, Small, Tank, Swift, and Iron Heart.
- Interactive Inspection: Tap on trait icons in the inspector to learn their secrets.
- Discovery System: Discover traits by interacting with entities to reveal them in your Almanac.
"Traits give every stickman and creature a unique personality. Some are strong, some are fast, and some just want to watch the world burn... literally!"
v1.6
Branding & Identity
- Official "Stick City" Icon added to the main interface.
- HUD polished to accommodate the new visual branding.
"Now the city has a face to match its name!"
v1.5
Weather & Atmospheres
- Weather System added: Cycle through Summer, Rain, and Dark Heavy Rain.
- Summer dependency: Firey starfall events only happen during Summer weather.
- Rain effects: Realistic falling ink streaks across the city.
"The ink is running... literally!"
v1.4
The Starfall Update
- Fireys added: New daytime enemies that fall from the stars.
- Starfall Event: 20 Fireys drop into the city randomly during the day.
"They look like stars, but they burn like ink on paper!"
v1.3
The Alien Invasion
- UFOs added: Nighttime invaders that fly at car-size.
- Alien creatures: New terrestrial threat from the stars.
- Invasion Event: 10 UFOs descend to spawn 40 aliens and abduct citizens.
"Do you hear that humming sound? Look to the skies at night..."
v1.2
The Archive Update
- Added the Game History tab to track the journey of Stick City.
- Integrated version logs and developer diaries.
"I wanted to make sure players can see how much this world has grown desde its first sketch!"
v1.1
Protection & Celebration
- FBI Agents added to defend the city from threats.
- Birthday events: Celebrate random citizen milestones!
- New activity icons for Arcades, Gyms, and Graveyards.
v1.0
The Monster Expansion
- Day & Night cycle implemented.
- The Sphixos monster: A nighttime terror.
- The Graveyard: Placing this triggers Zombie outbreaks.
- Zombies rise from the ground to hunt stickmen!
v0.5
Social Spaces
- Fast Food, Arcades, and Gyms added.
- Citizens now walk into buildings and perform tasks.
- Parks added for citizen relaxation.
v0.2
Free Camera & Sandbox
- Added Joystick for free camera movement across the map.
- Building drag-and-drop system finalized.
- Delete mode added to curate your city.
v0.1
First Sketches
- Initial stickman engine and basic house placement.
"It all started with just one line and a dream."