SYSTEM UPDATE LOG
v1.73 - DARK BRAWL OVERHAUL
Increased Lights Out damage: Punches now deal -5 HP
Added Atmosphere: Darkened arena with 1-second flicker
Refined combat pacing for faster lobby eliminations
v1.72 - COMBAT CALIBRATION
Updated "LIGHTS OUT": Added 100 HP system for all players
Reduced combat lethality: Each punch now deals -1 HP
Enabled manual Termination override for Lights Out mode
v1.71 - DARKNESS PROTOCOL
Added "LIGHTS OUT" game mode: Battle Royale in the lobby
Implemented AI combat logic for 456-player free-for-all
Survivors of Lights Out proceed to the next season phase
Added "PRANK PROTOCOL" - Initiate chaotic console glitches
Renamed all standard games to "Quirky Edition" titles
Added harmless visual artifacting to the command monitor
v1.69 - BUNNY PROTOCOL RELAXED
Updated "ESCAPE THE BUNNY" to allow 16 players or fewer
Revised monitor error to "MAX 16 PLAYERS" for clarity
v1.68 - SECURITY PROTOCOL UPDATE
Enforced 16-player constraint for "ESCAPE THE BUNNY" mode
Added requirement error overlay on the CRT monitor
Optimized guard pathing for body removal synchronization
v1.67 - EASTER EGG & BUNNY UPDATE
Added secret Easter Egg hunt in RLGL, Sky Squid, and Tug of War
Unlocked Special Game: "ESCAPE THE BUNNY" (8-room challenge)
Increased Bunny speed and sound sensitivity for higher difficulty
Relocated Menu button to top of monitor for cleaner desk
Added blind, sound-sensitive Bunny AI for special mode
v1.6.0 - THE FRONTMAN UPDATE
Added Global Leaderboard to Main Menu
Fixed FNAF Achievement & Special Game persistence
Enabled Scrolling in Settings menu
Increased "PLAYERS ASSEMBLE" trigger frequency
Optimized Terminal UI for widescreen monitors
v1.5.0 - SOCIAL & REPLAYABILITY
Added 20+ Achievements (Touching Grass, Freddy Fazbear, etc.)
Implemented Achievement Tracking in Settings
Added In-game Pause & Management Menu
Added Lobby Map & Piggy Bank visualization
v1.4.0 - SEASONAL EXPANSION
Added Sky Squid Game & Jump Rope (Train Bridge)
Added 4-Round Mingle with Room Mechanics
Persistent Roster: Only survivors proceed to next game
Added IQ System: Smart players find safety faster
v1.3.0 - CORE MECHANICS
Added Hide & Seek (Red Seekers vs Blue Hiders)
Added Glass Bridge with Tile Selection
Added Tug of War with Rope Physics & Falling
Integrated 40-second timers for Dalgona/Glass Bridge
v1.0.0 - INITIAL DEPLOYMENT
Red Light Green Light protocol activated
Headcount scale: 456 players active
Control Desk interface locked
PAUSE COMMAND
ACHIEVEMENT UNLOCKED
WELCOME, FRONTMAN
₩ 0
TERMINATION VOTE
O
CONTINUE
X
TERMINATE
CAM 01 - ARENA
LIVE
PLAYER STATUS TABLET 456 / 456
0
Alive
0
Eliminated
0
Escaped