COUNTER-INSURGENCY GOVERNANCE
Avg. Unrest: 0%Geographic Overview
Sector Intelligence
Recruitment Hub
Available Units
Military R&D LV.0
Training Queue 0
State Policies
Conscription Law
Determines manpower generation and base stability. Costs 20 PP to change.
Civic Programs
Invest funds to improve state stability and public trust.
+10% Stability. Rebuilds infrastructure and creates jobs.
+5% Stability. State propaganda and counter-insurgency messaging.
+15% Stability. Direct financial aid to struggling families.
+7% Stability. Modernize infrastructure and private industry.
+5% Stability and instantly restores +20% Loyalty to all deployed forces.
Emergency Directives
Drastically reduces unrest immediately, but destroys stability.
Instantly recruits 3 Militia to Ready pool. Causes massive instability.
Halts all insurgent movement for 2 turns. Destroys economy/income for 1 turn.
National Directives
Permanent +5 Political Power income per turn.
Reveal insurgent movements 1 turn earlier and reduce global unrest growth.
Increase base loyalty of all active forces by 15% and reduce stability loss from draft.
Development Projects
Invest in long-term state growth. Costs and efficacy scale with every purchase level.
Active Forces
Maint: 0/turnReady to Deploy
Deployed Units
Foreign Relations
Diplomatic Decisions
Engage with international powers to secure the state's future. These actions are high-stakes and limited.
Request a broad intervention. Increases Stability (+20) and restores Loyalty (+10) to all forces. One-time use.
Apply for emergency international aid. Requires Average Unrest >= 37%. Only available once per session.
Arrange for 1000 foreign volunteer peacekeepers to join your manpower pool. (One-time usage)