Command.NetT-01

100%
Manpower 500
Treasury 1000
Political Power 50

COUNTER-INSURGENCY GOVERNANCE

Avg. Unrest: 0%

Geographic Overview

Sector Intelligence

Recruitment Hub

Available Units

Military R&D LV.0

Training Queue 0

State Policies

Conscription Law

Determines manpower generation and base stability. Costs 20 PP to change.

Civic Programs

Invest funds to improve state stability and public trust.

+10% Stability. Rebuilds infrastructure and creates jobs.

+5% Stability. State propaganda and counter-insurgency messaging.

+15% Stability. Direct financial aid to struggling families.

+7% Stability. Modernize infrastructure and private industry.

+5% Stability and instantly restores +20% Loyalty to all deployed forces.

Emergency Directives

Drastically reduces unrest immediately, but destroys stability.

Instantly recruits 3 Militia to Ready pool. Causes massive instability.

Halts all insurgent movement for 2 turns. Destroys economy/income for 1 turn.

National Directives

Permanent +5 Political Power income per turn.

Reveal insurgent movements 1 turn earlier and reduce global unrest growth.

Increase base loyalty of all active forces by 15% and reduce stability loss from draft.

Development Projects

Invest in long-term state growth. Costs and efficacy scale with every purchase level.

Active Forces

Maint: 0/turn

Ready to Deploy

Deployed Units

Foreign Relations

Diplomatic Decisions

Engage with international powers to secure the state's future. These actions are high-stakes and limited.

Request a broad intervention. Increases Stability (+20) and restores Loyalty (+10) to all forces. One-time use.

Apply for emergency international aid. Requires Average Unrest >= 37%. Only available once per session.

Arrange for 1000 foreign volunteer peacekeepers to join your manpower pool. (One-time usage)

State Collapse

The capital has fallen to rebel forces. Your command is terminated.

Round
0
Turns
0
Stability
0%