**Request Analysis:** - EXPLICIT asks: - Fix "Needlework" button not working (the previous code was truncated inside the logic for this). - Implement specific internal reactions: - Dance/Needlework -> Dread/Fear. - Serve Tea -> Coldness/Detachment. - Play Games -> Excitement/Rebellion. - Forced Clothes -> Dread/Discomfort. - IMPLICIT needs: - Complete the Game logic that was cut off in the previous file (specifically `runTask`, `runTeaParty`, `updateHUD`). - Update `gen_text` prompts to enforce the specific emotional tones requested. - Update JS to apply dynamic CSS classes to the thought text based on the activity type. - AVOID adding: - No new story mechanics beyond the "Tomboy Ending" and "Tea Party" loop previously discussed. **Capability Decisions (THE ESSENTIAL TEST):** - gen_text: [YES] - Essential for generating the dynamic internal thoughts with specific emotional coloring (Dread vs Excitement). - gen_image: [YES] - Visual feedback for tasks and clothing changes. - gen_voice: [NO] - Not requested. - gen_vibration: [YES] - Haptic feedback for "Dread" moments enhances the requested feeling. - upload_image: [NO] - Not needed. - SoundEffect: [YES] - Atmospheric audio for different emotions (dissonant for dread, 8-bit for gaming). **Visual Strategy:** - Dark Gothic/Pastel aesthetic. - Specific text effects for emotions: - Dread: Red, shaking, glitchy font. - Coldness: Blue-grey, spaced out, elegant serif. - Excitement: Cyan, glowing, pixel font. 1. [Select Task] Dance, Needlework, Serve Tea, or Play Video Games. 2. [Tea Party] Every 10 days, forced event with pass/fail logic. 3. [Clothing Consequence] Failure leads to forced dress change (Debuff). 4. [Tomboy Ending] Option to refuse punishment and leave. 1. User picks "Needlework" -> Logic calculates gain (checking debuffs). 2. System generates Image (Sewing) and Text (Wife's critique + DREAD thought). 3. UI displays thought in RED/SHAKY text. 4. If Day 10 -> Tea Party triggers. 5. If Tea Party Fails -> Ultimatum (Accept Frilly Clothes or Leave). - The "Internal Thought" box will dynamically change CSS classes based on the action context to visually reinforce the "Dread" vs "Excitement" requirement. The New Daughter: Rebellious Silk The New Daughter: Rebellious Silk

THE TEA PARTY

The ladies are waiting...

THE RESHAPING

"If you are to be mine, we must fix you first."

Journal of Transformation