Find The Exit

Don't let it see you.

DRAG TO MOVE
DRAG TO LOOK

Find The Exit

BETA ACCESS V0.9.5
Reconfiguring Reality...
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Photosensitivity Notice

Warning: Contains rapid light fluctuations and intense visual patterns that may affect users with photosensitive epilepsy.

Level Select

Choose your entry point into the backrooms

Expansion in progress
Levels 2-21 Under Construction

Database Log #00-21

Property of M.E.G. - Field Guide

I. THE LEVELS

Level 0: The Lobby

Environment: Endless repetitive office maze. Yellow wallpaper, tan carpet, fluorescent flicker.

Escape Vector: Search for a wooden door marked with a red 'EXIT' sign. Do not look back once you cross the threshold.

Level 1: The Pillar Hall

Environment: Vast concrete halls with structural pillars marked '4'. Dim lighting and industrial atmosphere.

Escape Vector: Locate a structural failure—a dark, jagged crack in the concrete walls. This 'No-clip' point is your only way out.

Level 2: Pipe Dreams (LOCKED)

Status: [REDACTED] - Access restricted by M.E.G. command. Infrastructure currently unstable.

II. THE ENTITIES

Stalker (Level 0)

Behavior: Audio-dependent hunter. It cannot see you, but it hears every heavy footstep.

Countermeasure: Crouch or walk slowly when nearby. If it stops, you stop.

Seeker (Level 1)

Behavior: Crimson visual predator. Highly aggressive with high-speed charging capability.

Countermeasure: Sight-based. Stay behind pillars and keep out of its forward gaze. If it turns redder, it has seen you.

Swift (Level 2)

Behavior: The fastest known entity. It patrols corridors at high velocity. If you hear its screech, it is already too late to run.

Countermeasure: Lockers. Enter a locker immediately upon hearing its approach. Do not leave until the sound fades completely.

Log Note #404

Static on your vision indicates proximity. Heavy breathing is a warning. Survival is not guaranteed.

LEVEL 0

Threat Detected in Sector

You Escaped

Time In Void: 00:00