ENGINEERING LOG

V2.8 - CINEMATIC FINISH

Enhanced global physics with screen-shake on high-impact events. Refined Nuke and Quantum bullet animations with dense particle systems and smoother parabolic trajectory easing for a more immersive industrial feel.

V2.7 - STRATEGIC COMMAND

Deployed Soldier and Neutron nukes. 'Soldier' triggers a paratrooper drop from the top to reinforce defenses, while 'Neutron' creates a massive localized gravity well that devastates all captured units.

V2.6 - DEV OVERRIDES

Added Developer Toolkits to the Sandbox menu including Infinite Cash and God Mode toggles for stress-testing and chaos management. Now integrated into Survival via a hidden developer trigger.

V2.5 - MATTER MANIPULATION

Introduced 4 Quantum/Matter bullets and 4 advanced weapon sets: Combuster, Planetary, Cubed, and Unstable. These additions master complex geometry, probability-based devastation, and structural damage scaling.

V2.4 - ULTIMATE ARSENAL

Deployed the final tier of tactical miniguns: Frisbee, Black Hole, and Spread. These weapons introduce multi-layered orbital attacks, high-gravity projectile paths, and neighbor-sensitive combat logic.

V2.3 - REWARD AUTOMATION

Fully automated the achievement-reward loop. Shop inventory now updates in real-time when milestones are completed. Linked special items (Oil, Sliver, Nuke, etc.) directly to their respective achievements.

V2.2 - ECONOMY & LOGS

Added real-time money multiplier UI and this update log. Tweaked boss rewards based on HP scaling.

V2.1 - HEAVY HARDWARE

Added 5 high-tier miniguns: Multiplier, Boomerang, Blast, Blazing, and Money Gun. Implemented continuous fire logic.

V2.0 - CHAOS ENGINE

Added Tornado, Cluster, Random, and Neutralizer bullets. Detailed crate visuals and Auto-Build feature in Sandbox.

V1.9 - SPECIALIST UNITS

Introduced Tough, Adapter, Speedy, Armored, and Teleporter enemies. New modes: Wave Survival, Teams, and All Directions.

V1.8 - UTILITY LOADOUT

Added Multiplier, Negative, Ricochet, Saw, Resurrector, and Vortex bullets. Implemented Sandbox mode and Main Menu.

V1.7 - ADVANCED BALLISTICS

New high-power bullets: Memory, Shrapnel, 50 Cal, and Nuke. Shop optimized into a collapsible menu.

V1.5 - REINFORCEMENTS

Added 7 minigun variants (Double, Multi, Fast, Quad, etc.). Balanced starting economy with $120.

V1.0 - CORE SYSTEMS

Initial grid deployment, conveyor pathing, zombie AI, and basic ammo crate generation.

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1.00x
Score 0
Ammo Reserve
0
SANDBOX TOOLS
DEV OVERRIDES
Shop
Tap grid to place ammo crates