THE SHADOWED VAULTS

"Deep within the Whisper-Caves, where the glow of radioactive Bats illuminates the dark, lies a treasure guarded not by steel, but by Fate itself."

You are the DICE-WIELDER. Your weapon is a pair of ivory cubes. Your enemies are the monsters of the vault, and your allies are the glowing bats that flutter through the gloom.

HOW TO PLAY (CRAPS RULES):
1. COME OUT: Roll 7 or 11 to Win Instantly. Roll 2, 3, or 12 to Lose HP.
2. THE POINT: Any other number sets a "Point". Roll it again to Win the fight.
3. DANGER: Roll a 7 during the Point phase and you'll take massive damage!
YOUR MISSION:
- Tap the GLOWING BATS for Gold.
- Complete 15 legendary quests.
- Slay the Dragon Boss.

Adventure automatically autosaves.

LVL 1
0
WINS 0
20/20
Active Quest: Kill 3 Goblins 0/3
Enemy
Goblin
COME OUT ROLL
Welcome to Craps & Crawlers.
Rules of Engagement:
- COME OUT ROLL: 7 or 11 = Critical Hit (Win). 2, 3, or 12 = Critical Miss (Take Damage).
- Other numbers set the TARGET POINT.
- POINT PHASE: Roll the Point to Win. Roll a 7 to Lose (Take Major Damage).