BOSS APPROACHING
WAVE START
ABILITY READY
0 HIT
LOW GRAVITY
Combat feels floaty...
Wave: 1 0
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STICKMAN EVOLUTION

Prepare for battle

COINS: 0
Development Timeline
v3.7.2
LATEST
MOBILITY & COMBAT FIXES
• Bugfix: Fixed "invisible ceiling" on Double Jump second jump
• Bugfix: Fixed Uppercut > Dash Strike combo stalling in place
• Balance: Reduced Spin Attack base damage to 5
v3.7.1
SNIPER FIX & CLEANUP
• Bugfix: Sniper projectiles now correctly hit the player
• Balance: Sniper projectile damage adjusted to 13
• Removed: Critical Chance passive mechanic removed per request
v3.7.0
THE ELEMENTAL CHAOS
• New Enemy: Splitter (Splits into 2 smaller foes on death)
• New Enemy: Fire Enemy (Burns player on hit for 3s)
• Rework: Critical Hits now set DMG to 45 (14% Proc, 4s Duration)
• UI: Version Tag color now adaptive (White in Hub, Black in Battle)
• Debug: Updated Live Spawner with all new enemy roles
v3.6.9
THE CRITICAL OVERHAUL
• Buff: Critical Damage boost increased to 50%
• Buff: Critical Buff duration extended to 3 seconds
• Balance: Critical Chance adjusted to 25% proc rate
• UI: Added persistent Version Indicator to the top-right HUD
v3.6.8
VISUALS & INITIAL CRIT
• Buff: Critical hits trigger a global damage boost
• Visual: New custom icons for Lifesteal, Flame Wave, Pull Field, & more
• UI: Cleaned up shop interface for better navigation
v3.6.7
PASSIVES & PRECISION
• New: Passive 'Lifesteal' ($90) - Heal 10 HP on hit
• New: Passive 'Critical Chance' ($75) - 35% chance for +40% DMG
• Buff: Uppercut > Dash Strike is now a 'Sure-Hit' while airborne
• Refinement: Aerial combo window persists until both entities land
v3.6.6
PULL & DASH COMBOS
• New: Special Ability 'Pull Field' ($90, 8s CD)
• New: Uppercut > Dash Strike Combo (Instant Teleport, 30 DMG, 4s CD)
• New: Pull Field > Down Slam Combo (Buffs Damage to 35)
v3.6.5
THE COMBO MASTER (PART 2)
• Continuation of v3.6.0 improvements
• Buffed: Air Slam Chain Combo (30 DMG, 40% Larger AOE)
• New: Chain Combo Stun (Hit same enemy 2x with combo to stun for 2s)
v3.6.0
THE COMBO MASTER (PART 1)
• New: Uppercut to Air-Slam chaining logic
• Reworked: Spin Attack (Omnidirectional, 20% Larger, Dir-Locked Move)
• UI: Removed Wave Countdown (Buggy) & Skill Info cleanup
v3.5.0
THE ECONOMY & DAMAGE SHIFT
• Renamed: 'Explosive Burst' to 'Grenade Throw'
• Buffed: Fire Burst main damage to 30 + 4s Burn Effect
• Price Cut: Combat Slot $80, Ability Slot $110
• Price Cut: Spin Attack, Uppercut & all Combat skills $10
v3.4.0
THE ARSENAL EXPANSION
• Added: Spin Attack & Uppercut (Combat Skills)
• Added: Fire Burst & Freeze Blast (Special Abilities)
• Removed: Lightning Strikes (Redundant with Thunder Strike)
v3.3.0
THE APOCALYPSE REFINEMENT
• Buffed: World-Ending Beam Max Duration increased to 60 SECONDS
• Buffed: Max Level Damage increased to 90 per 0.1s
• Balanced: Max Level Cooldown increased to 140s
v3.2.5
WORLD-ENDING BEAM
• Renamed: 'World-Phasing Beam' to 'World-Ending Beam'
• Buffed: Duration increased to 30 seconds
• Buffed: Max Level Damage to 50 per 0.1s
• Visuals: Beam is much wider; Zoom-out effect removed
v3.2.1
OMNIDIRECTIONAL PHASING
• Buffed: World-Phasing Beam now strikes both FRONT and BACK simultaneously
• Mechanics: Beam now covers the entire map length in all directions
v3.2.0
WORLD-PHASING BEAM
• Renamed: 'Plasma Beam' to 'World-Phasing Beam'
• Balanced: CD to 90s, Cost to $600, Wind-up to 5s, Health Drain to 45
• Buffed: Max rank lasts 25s with 20 damage per 0.1s
v3.1.5
THE POWER UPDATE
• Added: Plasma Beam ultimate ability
• Balanced: Rare Enemy gold drop increased to $100
• Balanced: Shielder health reduced and turn speed slowed
v3.1.0
THE SYSTEMS UPDATE
• Added: New Settings (Wave Countdown, Low HP Alerts, Visual Styles)
• Added: Shield Enemies & Exploder variants
• Added: Hit Pause (Impact Freeze) for better combat feel
• Added: Stats tracking (Total Kills, Damage, Max Wave)
• Added: Performance & Quality modes
v3.0.1
DEBUG TOOLS EXPANSION
• Added: "Disable Spawning" toggle in Debug Settings
• Allows players to stop automatic wave spawns for cleaner testing
v3.0.0
MAJOR
THE EVOLUTION UPDATE
• Added: Wave Modifiers (Fog, Gravity, Speed, Exploding, Vampire) every 10 waves
• Added: Enemy Roles (Sniper, Support, Summoner)
• Overhauled: Boss Phases (3 phases: Normal, Enraged, God)
• Added: 3 Unique Boss Types rotating every 10 waves
v2.6.2
MEND REBALANCE
• Mend: New 10s Base Cooldown
• Mend: Cooldown increases by 1.5s per level
• Mend: Healing scaling increased to 9% per level
v2.6.1
SENSORY CONTROL
• Added: Time Scale (Slow Motion) Toggle (Wave 5+ required)
• Added: Camera Shake Intensity Slider
• Added: Audio Balance Slider (Mix Music vs SFX)
v2.6.0
THE RESTORATION
• Restored Debug Menu & Live Spawning Toolbox
• Added New Settings: Particle Density, Screen Flash, & Damage Duration
• Restored +999 Coins Debug Button in Settings
v2.5.0
SIMPLIFIED SETTINGS
• (Reverted) Cleaned up advanced categories
v2.4.5
THE EXPERIMENTAL TOOLS
• (Deprecated) Added Advanced cheat tools and toggles
• Target Outline: Now highlights ALL enemies on screen
v2.3.5
ADVANCED CUSTOMIZATION
• New "Advanced Settings" Category (Unlock for 60 coins)
• Added: Game Speed, UI Font Scale, and Damage Number Size
v2.3.2
THE ELECTRIC UPDATE
• New Enemy: "Electric Blue" (Wave 15+) with stun aura
• New Debug Feature: Instant Enemy Spawner in Settings
v2.4.1
HOTFIX: ABILITY RESTORE
• Fixed Flaming!! ability not triggering from Ability slots
• Corrected cooldown logic for Flaming!! when used as an ability
v2.4.0
ARENA OVERHAUL
• New Special Ability: "Flame Wave" ($140)
• Map Rework: Removed floating floors & walls
• Wave 10 Boss: New Super Boss (Size 2.5) spawns every 10 waves
• Wave 15+ Enemies: New Elite and Tank variants
• Boss Balance: Increased standard boss size to 2
v2.3.1
PUNCH BURST POLISH
• Fixed Punch Burst hitbox appearing during wind-up
• Buff: Added 2.0s I-Frames after Punch Burst wind-up
v2.3.0
THE VETERAN UPDATE
• New Combat Skill: "Punch Burst" (Wind-up + Shockwave)
• Max Health Passive: Level 8+ HP grants Auto-Regen (35HP/3s)
• Shock Trap Balancing: Cooldown now scales (+1s per level)
v2.2.9
MOBILITY REBALANCE
• Increased Dash & Double Jump CDs to 5 seconds
v2.2.8
DASH REFINEMENT
• Initial Dash travel speed reduction for control
• Fixed Camera Focus during dash and skill windups
v2.2.7
EXTREME MOBILITY BUFF
• Increased Passive Dash travel distance (Velocity +45%)
v2.2.6
MOBILITY DEBUT
• Official DEBUT of Passive Dash & Double Jump mechanics
• Initial tuning of Cooldowns: Dash (2s) and Double Jump (3s)
• Added live Passive Cooldown UI indicators to the top-left HUD
v2.2.5
HITBOX & BOSS POLISH
• Added visual hitbox for Air Slam (Red) in debug mode
• Reduced Boss size (2.5 -> 1.8) for better platform navigation
• Fixed visual clarity of aerial hit detection
v2.2.0
AERIAL COMBAT & REBALANCE
• Added "Air Slam" mechanic (3s CD) to basic punch when airborne
• Max Health now scales from 90 to 400 HP at level 10
• Thunder Strike CD: 6s base + 1.5s per level scaling
v2.1.5
CINEMATIC BOSS CAM
• Overhauled Auto-Camera to track Bosses with weighted motion
• Implemented cinematic delay to camera follow logic
v2.1.0
DASH REBALANCE
• Dash Strike base CD increased to 5s (+1s per level)
• Increased Dash Strike damage scaling to 15% per level
v2.0.5
THE SETTINGS UPDATE
• Reduced Extra Slot costs: Combat ($190) / Ability ($220)
• New Toggles: Screen Shake, HUD Visibility, Damage Numbers
• Added Camera Follow Speed & Damage Color customization
v2.0.0
LOADOUT LOCKDOWN
• Restricted Slot 1 exclusively to Default Punch
• Moved all special Combat Skills to Slot 2 requirements
• Fixed Slot 2 ability cooldown and trigger bugs
v1.9.0
THE ARSENAL UPDATE
• New Skills: Energy Shield & Fireball Blasts (straight shot)
• Added Debug Menu for easier testing (+999 Coins)
v1.8.0
TACTICAL UPDATE
• New Skills: Explosion Burst (vertical lob) & Shock Trap
• Implemented lingering hazard zones for grenades/traps
• Added 3-second CD reset when returning to Hub
v1.7.0
COMBAT EVOLVED
• Added Combat Skills category (Down Slam, Flaming!!)
• Added Detailed Skill Info buttons to the Shop
• Flaming!!: 30% Speed buff, Persistent Fire Trails, Health Drain
v1.6.0
SYSTEM REFINEMENT
• Fixed Boss infinite respawn bug
• Rebalanced Stats: Player HP (90), Base ATK (12)
• Implemented automatic Coin deposit text on Hub return
v1.5.0
ABILITY TUNING
• Added 0.6s wind-up to Thunder Strike & 0.8s to Dash
• Dash Level 3+: Bleed/After-Effect damage on double-hit
• Added i-frames during skill execution
v1.4.0
WAVE PROGRESSION
• Implemented Waves 1-5 (No Boss, Purple enemies only)
• Added Boss spawn requirement (Kill 4 basic enemies first)
• Fixed wall-hitting and vertical jump hit detection
v1.3.0
HUB & ECONOMY
• Built Hub Screen with Stats and Skills Tabs
• Established Bounty: $15 per basic enemy kill
• Added linear stat upgrade costs (+20 per level)
v1.2.0
CONTROLS & VISUALS
• Swapped controls: Movement on Right, Actions on Left
• Added 'Show Hitboxes' debug toggle and Camera Zoom
v1.1.0
CORE COMBAT
• Basic Punching and AI pathfinding
• Implemented Parallax background and Lerp camera focus
v1.0.0
INITIAL RELEASE
• Prototype Stickman Brawler Engine
• Core D-Pad and Punch mechanics
⏰ Game Flow
🧾 Notifications
📱 Interface
🩸 Combat Feel
Screen Shake Intensity
🔔 Alerts
🎨 Graphics
🔊 Audio Toggles
🎮 Controls
System
Performance Mode
Low = More FPS, High = Better FX
Hitboxes
Combat collision zones
MUSIC
SFX
Damage Numbers
Toggle combat damage pop-ups
Auto-Camera Focus
Automatically centers on Boss
Screen Shake
Toggles impact vibrations
Damage Number Size
UI Font Size Scale
Damage Color
Select color for damage pop-ups
Camera Follow Speed
Smoothness of tracking
Control Opacity
Adjust UI button transparency
FOV / ZOOM
Lower = Zoom In, Higher = Zoom Out
Advanced Visuals
Screen Flash
Flash white when hitting/taking damage
Slow Motion (WAVE 5+)
Halves game speed
Camera Shake Intensity
Audio Balance (SFX ←→ MUSIC)
Particle Density
Damage Text Duration
Damage Number Spread
Enemy HP Bar Scale
Debug Tools
Live Spawner
Show enemy spawner during waves
Disable Spawning
Stop all automatic enemy spawns
V3.7.2
SPAWNER

DEFEATED

Wave Reached:

+ Coins Collected