Development Timeline
MOBILITY & COMBAT FIXES
• Bugfix: Fixed "invisible ceiling" on Double Jump second jump
• Bugfix: Fixed Uppercut > Dash Strike combo stalling in place
• Balance: Reduced Spin Attack base damage to 5
SNIPER FIX & CLEANUP
• Bugfix: Sniper projectiles now correctly hit the player
• Balance: Sniper projectile damage adjusted to 13
• Removed: Critical Chance passive mechanic removed per request
THE ELEMENTAL CHAOS
• New Enemy: Splitter (Splits into 2 smaller foes on death)
• New Enemy: Fire Enemy (Burns player on hit for 3s)
• Rework: Critical Hits now set DMG to 45 (14% Proc, 4s Duration)
• UI: Version Tag color now adaptive (White in Hub, Black in Battle)
• Debug: Updated Live Spawner with all new enemy roles
THE CRITICAL OVERHAUL
• Buff: Critical Damage boost increased to 50%
• Buff: Critical Buff duration extended to 3 seconds
• Balance: Critical Chance adjusted to 25% proc rate
• UI: Added persistent Version Indicator to the top-right HUD
VISUALS & INITIAL CRIT
• Buff: Critical hits trigger a global damage boost
• Visual: New custom icons for Lifesteal, Flame Wave, Pull Field, & more
• UI: Cleaned up shop interface for better navigation
PASSIVES & PRECISION
• New: Passive 'Lifesteal' ($90) - Heal 10 HP on hit
• New: Passive 'Critical Chance' ($75) - 35% chance for +40% DMG
• Buff: Uppercut > Dash Strike is now a 'Sure-Hit' while airborne
• Refinement: Aerial combo window persists until both entities land
PULL & DASH COMBOS
• New: Special Ability 'Pull Field' ($90, 8s CD)
• New: Uppercut > Dash Strike Combo (Instant Teleport, 30 DMG, 4s CD)
• New: Pull Field > Down Slam Combo (Buffs Damage to 35)
THE COMBO MASTER (PART 2)
• Continuation of v3.6.0 improvements
• Buffed: Air Slam Chain Combo (30 DMG, 40% Larger AOE)
• New: Chain Combo Stun (Hit same enemy 2x with combo to stun for 2s)
THE COMBO MASTER (PART 1)
• New: Uppercut to Air-Slam chaining logic
• Reworked: Spin Attack (Omnidirectional, 20% Larger, Dir-Locked Move)
• UI: Removed Wave Countdown (Buggy) & Skill Info cleanup
THE ECONOMY & DAMAGE SHIFT
• Renamed: 'Explosive Burst' to 'Grenade Throw'
• Buffed: Fire Burst main damage to 30 + 4s Burn Effect
• Price Cut: Combat Slot $80, Ability Slot $110
• Price Cut: Spin Attack, Uppercut & all Combat skills $10
THE ARSENAL EXPANSION
• Added: Spin Attack & Uppercut (Combat Skills)
• Added: Fire Burst & Freeze Blast (Special Abilities)
• Removed: Lightning Strikes (Redundant with Thunder Strike)
THE APOCALYPSE REFINEMENT
• Buffed: World-Ending Beam Max Duration increased to 60 SECONDS
• Buffed: Max Level Damage increased to 90 per 0.1s
• Balanced: Max Level Cooldown increased to 140s
WORLD-ENDING BEAM
• Renamed: 'World-Phasing Beam' to 'World-Ending Beam'
• Buffed: Duration increased to 30 seconds
• Buffed: Max Level Damage to 50 per 0.1s
• Visuals: Beam is much wider; Zoom-out effect removed
OMNIDIRECTIONAL PHASING
• Buffed: World-Phasing Beam now strikes both FRONT and BACK simultaneously
• Mechanics: Beam now covers the entire map length in all directions
WORLD-PHASING BEAM
• Renamed: 'Plasma Beam' to 'World-Phasing Beam'
• Balanced: CD to 90s, Cost to $600, Wind-up to 5s, Health Drain to 45
• Buffed: Max rank lasts 25s with 20 damage per 0.1s
THE POWER UPDATE
• Added: Plasma Beam ultimate ability
• Balanced: Rare Enemy gold drop increased to $100
• Balanced: Shielder health reduced and turn speed slowed
THE SYSTEMS UPDATE
• Added: New Settings (Wave Countdown, Low HP Alerts, Visual Styles)
• Added: Shield Enemies & Exploder variants
• Added: Hit Pause (Impact Freeze) for better combat feel
• Added: Stats tracking (Total Kills, Damage, Max Wave)
• Added: Performance & Quality modes
DEBUG TOOLS EXPANSION
• Added: "Disable Spawning" toggle in Debug Settings
• Allows players to stop automatic wave spawns for cleaner testing
THE EVOLUTION UPDATE
• Added: Wave Modifiers (Fog, Gravity, Speed, Exploding, Vampire) every 10 waves
• Added: Enemy Roles (Sniper, Support, Summoner)
• Overhauled: Boss Phases (3 phases: Normal, Enraged, God)
• Added: 3 Unique Boss Types rotating every 10 waves
MEND REBALANCE
• Mend: New 10s Base Cooldown
• Mend: Cooldown increases by 1.5s per level
• Mend: Healing scaling increased to 9% per level
SENSORY CONTROL
• Added: Time Scale (Slow Motion) Toggle (Wave 5+ required)
• Added: Camera Shake Intensity Slider
• Added: Audio Balance Slider (Mix Music vs SFX)
THE RESTORATION
• Restored Debug Menu & Live Spawning Toolbox
• Added New Settings: Particle Density, Screen Flash, & Damage Duration
• Restored +999 Coins Debug Button in Settings
SIMPLIFIED SETTINGS
• (Reverted) Cleaned up advanced categories
THE EXPERIMENTAL TOOLS
• (Deprecated) Added Advanced cheat tools and toggles
• Target Outline: Now highlights ALL enemies on screen
ADVANCED CUSTOMIZATION
• New "Advanced Settings" Category (Unlock for 60 coins)
• Added: Game Speed, UI Font Scale, and Damage Number Size
THE ELECTRIC UPDATE
• New Enemy: "Electric Blue" (Wave 15+) with stun aura
• New Debug Feature: Instant Enemy Spawner in Settings
HOTFIX: ABILITY RESTORE
• Fixed Flaming!! ability not triggering from Ability slots
• Corrected cooldown logic for Flaming!! when used as an ability
ARENA OVERHAUL
• New Special Ability: "Flame Wave" ($140)
• Map Rework: Removed floating floors & walls
• Wave 10 Boss: New Super Boss (Size 2.5) spawns every 10 waves
• Wave 15+ Enemies: New Elite and Tank variants
• Boss Balance: Increased standard boss size to 2
v2.3.1
PUNCH BURST POLISH
• Fixed Punch Burst hitbox appearing during wind-up
• Buff: Added 2.0s I-Frames after Punch Burst wind-up
v2.3.0
THE VETERAN UPDATE
• New Combat Skill: "Punch Burst" (Wind-up + Shockwave)
• Max Health Passive: Level 8+ HP grants Auto-Regen (35HP/3s)
• Shock Trap Balancing: Cooldown now scales (+1s per level)
v2.2.9
MOBILITY REBALANCE
• Increased Dash & Double Jump CDs to 5 seconds
v2.2.8
DASH REFINEMENT
• Initial Dash travel speed reduction for control
• Fixed Camera Focus during dash and skill windups
v2.2.7
EXTREME MOBILITY BUFF
• Increased Passive Dash travel distance (Velocity +45%)
v2.2.6
MOBILITY DEBUT
• Official DEBUT of Passive Dash & Double Jump mechanics
• Initial tuning of Cooldowns: Dash (2s) and Double Jump (3s)
• Added live Passive Cooldown UI indicators to the top-left HUD
v2.2.5
HITBOX & BOSS POLISH
• Added visual hitbox for Air Slam (Red) in debug mode
• Reduced Boss size (2.5 -> 1.8) for better platform navigation
• Fixed visual clarity of aerial hit detection
v2.2.0
AERIAL COMBAT & REBALANCE
• Added "Air Slam" mechanic (3s CD) to basic punch when airborne
• Max Health now scales from 90 to 400 HP at level 10
• Thunder Strike CD: 6s base + 1.5s per level scaling
v2.1.5
CINEMATIC BOSS CAM
• Overhauled Auto-Camera to track Bosses with weighted motion
• Implemented cinematic delay to camera follow logic
v2.1.0
DASH REBALANCE
• Dash Strike base CD increased to 5s (+1s per level)
• Increased Dash Strike damage scaling to 15% per level
v2.0.5
THE SETTINGS UPDATE
• Reduced Extra Slot costs: Combat ($190) / Ability ($220)
• New Toggles: Screen Shake, HUD Visibility, Damage Numbers
• Added Camera Follow Speed & Damage Color customization
v2.0.0
LOADOUT LOCKDOWN
• Restricted Slot 1 exclusively to Default Punch
• Moved all special Combat Skills to Slot 2 requirements
• Fixed Slot 2 ability cooldown and trigger bugs
v1.9.0
THE ARSENAL UPDATE
• New Skills: Energy Shield & Fireball Blasts (straight shot)
• Added Debug Menu for easier testing (+999 Coins)
v1.8.0
TACTICAL UPDATE
• New Skills: Explosion Burst (vertical lob) & Shock Trap
• Implemented lingering hazard zones for grenades/traps
• Added 3-second CD reset when returning to Hub
v1.7.0
COMBAT EVOLVED
• Added Combat Skills category (Down Slam, Flaming!!)
• Added Detailed Skill Info buttons to the Shop
• Flaming!!: 30% Speed buff, Persistent Fire Trails, Health Drain
v1.6.0
SYSTEM REFINEMENT
• Fixed Boss infinite respawn bug
• Rebalanced Stats: Player HP (90), Base ATK (12)
• Implemented automatic Coin deposit text on Hub return
v1.5.0
ABILITY TUNING
• Added 0.6s wind-up to Thunder Strike & 0.8s to Dash
• Dash Level 3+: Bleed/After-Effect damage on double-hit
• Added i-frames during skill execution
v1.4.0
WAVE PROGRESSION
• Implemented Waves 1-5 (No Boss, Purple enemies only)
• Added Boss spawn requirement (Kill 4 basic enemies first)
• Fixed wall-hitting and vertical jump hit detection
v1.3.0
HUB & ECONOMY
• Built Hub Screen with Stats and Skills Tabs
• Established Bounty: $15 per basic enemy kill
• Added linear stat upgrade costs (+20 per level)
v1.2.0
CONTROLS & VISUALS
• Swapped controls: Movement on Right, Actions on Left
• Added 'Show Hitboxes' debug toggle and Camera Zoom
v1.1.0
CORE COMBAT
• Basic Punching and AI pathfinding
• Implemented Parallax background and Lerp camera focus
v1.0.0
INITIAL RELEASE
• Prototype Stickman Brawler Engine
• Core D-Pad and Punch mechanics