The 10 Seals of Phaze

In the age of the AD&D Great Convergence, the Kingdom of Phaze was protected by ten prismatic seals. But the seals have cracked, and the Ten Arch-Demons have escaped their card-bound prisons.

You are the Chosen Card-Wielder. Using the ancient Prismatic Deck, you must reconstruct the fractured magic of each seal to banish the demons once more.

How to Play:

  • Each Boss requires a specific Phase (e.g., Two Sets of 3) to be defeated.
  • Sets: Cards of the same number (any color).
  • Runs: Sequential numbers (e.g., 1-2-3) of any color.
  • Wilds: Can be used as any number in a set or run.
  • Select cards from your hand and tap a slot to fill it. Complete all slots to unleash a finishing spell!
  • Use Cycle Hand to discard and redraw if you get stuck, but beware—the boss attacks every time you cycle!

Camp Phaze

Phase 1/10
0
Level 1
Next Boss

Next Boss: Phase 1

Objective: Two Sets of 3

Shop
Skills
Party
Wildcard Pact
Add 1 Wildcard to Deck
Health Potion
Restore 25 HP
Fortitude
+10 Max HP
Agility
+1 Max Hand Size
Cleric
Heals 3 HP per turn
Knight
Blocks 2 DMG per turn
Phase 1 Boss 100/100
Intent: Attack for 5 dmg
Hero 50/50

Build Phase Requirement

Select cards from hand and tap a slot to fill it.

Deck: 40

VICTORY

Phase complete!

Rewards Found

Gold: +50

Ascended

"And so, as the final echo of the World Ender's scream faded into the void, the Ten Seals aligned in perfect harmony once more."

"The prismatic light of the Great Convergence washed over the Kingdom of Phaze, mending every crack and banishing the darkness back to the card-bound dimensions."

"You stand not just as a Card-Wielder, but as the Master of Reality itself. Your legend shall be whispered in taverns across every plane of existence until the end of time."

The Age of Discord is over. The Age of Phaze has begun.

Final Master Stats
Gold Hoarded
0g
Heroic Rank
S-Tier
Master Card-Wielder Achievement Unlocked